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https://github.com/libsdl-org/SDL.git
synced 2025-05-15 09:18:27 +00:00
Improve support for private platforms (#11220)
This commit is contained in:
parent
66d09a1cda
commit
9af5ffcfbe
27 changed files with 70 additions and 18 deletions
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@ -966,8 +966,8 @@ if(SDL_LIBC)
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bcopy
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calloc ceil ceilf copysign copysignf cos cosf
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_Exit exp expf
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fabs fabsf floor floorf fmod fmodf fopen64 free fseeko fseeko64
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getenv
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fabs fabsf fdatasync floor floorf fmod fmodf fopen64 free fseeko fseeko64
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getenv gethostname
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_i64toa index itoa
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log log10 log10f logf lround lroundf _ltoa
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malloc memcmp memcpy memmove memset modf modff
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@ -229,6 +229,12 @@ typedef enum SDL_EventType
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SDL_EVENT_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
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SDL_EVENT_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
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/* Reserved events for private platforms */
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SDL_EVENT_PRIVATE0 = 0x4000,
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SDL_EVENT_PRIVATE1,
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SDL_EVENT_PRIVATE2,
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SDL_EVENT_PRIVATE3,
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/* Internal events */
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SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
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@ -49,7 +49,11 @@
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#include <SDL3/SDL_events.h>
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#ifndef SDL_MAIN_HANDLED
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#ifdef SDL_PLATFORM_WIN32
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#if defined(SDL_PLATFORM_PRIVATE_MAIN)
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/* Private platforms may have their own ideas about entry points. */
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#include "SDL_main_private.h"
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#elif defined(SDL_PLATFORM_WIN32)
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/* On Windows SDL provides WinMain(), which parses the command line and passes
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the arguments to your main function.
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@ -68,7 +68,11 @@
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unless the real entry point needs to be somewhere else entirely, like Android where it's in Java code */
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#if (!defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD)) && !defined(SDL_MAIN_EXPORTED)
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#if defined(SDL_PLATFORM_WINDOWS)
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#if defined(SDL_PLATFORM_PRIVATE_MAIN)
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/* Private platforms may have their own ideas about entry points. */
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#include "SDL_main_impl_private.h"
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#elif defined(SDL_PLATFORM_WINDOWS)
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/* these defines/typedefs are needed for the WinMain() definition */
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#ifndef WINAPI
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@ -31,7 +31,9 @@
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*/
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/* Add any platform that doesn't build using the configure system. */
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#if defined(SDL_PLATFORM_WIN32)
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#if defined(SDL_PLATFORM_PRIVATE)
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#include "SDL_build_config_private.h"
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#elif defined(SDL_PLATFORM_WIN32)
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#include "SDL_build_config_windows.h"
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#elif defined(SDL_PLATFORM_WINGDK)
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#include "SDL_build_config_wingdk.h"
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@ -75,8 +75,10 @@
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#cmakedefine HAVE_MALLOC 1
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#cmakedefine HAVE_CALLOC 1
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#cmakedefine HAVE_REALLOC 1
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#cmakedefine HAVE_FDATASYNC 1
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#cmakedefine HAVE_FREE 1
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#cmakedefine HAVE_GETENV 1
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#cmakedefine HAVE_GETHOSTNAME 1
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#cmakedefine HAVE_SETENV 1
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#cmakedefine HAVE_PUTENV 1
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#cmakedefine HAVE_UNSETENV 1
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@ -57,8 +57,10 @@
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FDATASYNC 1
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#define HAVE_FREE 1
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#define HAVE_GETENV 1
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#define HAVE_GETHOSTNAME 1
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#define HAVE_PUTENV 1
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#define HAVE_SETENV 1
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#define HAVE_UNSETENV 1
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@ -60,8 +60,10 @@
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FDATASYNC 1
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#define HAVE_FREE 1
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#define HAVE_GETENV 1
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#define HAVE_GETHOSTNAME 1
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#define HAVE_SETENV 1
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#define HAVE_PUTENV 1
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#define HAVE_UNSETENV 1
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@ -49,8 +49,10 @@
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FDATASYNC 1
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#define HAVE_FREE 1
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#define HAVE_GETENV 1
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#define HAVE_GETHOSTNAME 1
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#define HAVE_PUTENV 1
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#define HAVE_SETENV 1
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#define HAVE_UNSETENV 1
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@ -54,8 +54,10 @@
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FDATASYNC 1
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#define HAVE_FREE 1
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#define HAVE_GETENV 1
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#define HAVE_GETHOSTNAME 1
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#define HAVE_SETENV 1
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#define HAVE_PUTENV 1
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#define HAVE_UNSETENV 1
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@ -135,6 +135,7 @@ typedef unsigned int uintptr_t;
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FDATASYNC 1
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#define HAVE_FREE 1
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#define HAVE_ABS 1
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#define HAVE_MEMSET 1
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@ -75,6 +75,7 @@
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#define HAVE_LIBC 1
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_FDATASYNC 1
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#define HAVE_REALLOC 1
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#define HAVE_FREE 1
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#define HAVE_ABS 1
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@ -662,7 +662,9 @@ const char *SDL_GetRevision(void)
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// Get the name of the platform
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const char *SDL_GetPlatform(void)
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{
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#if defined(SDL_PLATFORM_AIX)
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#if defined(SDL_PLATFORM_PRIVATE)
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return SDL_PLATFORM_PRIVATE_NAME;
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#elif defined(SDL_PLATFORM_AIX)
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return "AIX";
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#elif defined(SDL_PLATFORM_ANDROID)
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return "Android";
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@ -245,7 +245,9 @@ static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, v
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state = (SDL_AssertState)selected;
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}
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} else {
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#ifdef SDL_PLATFORM_PRIVATE_ASSERT
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SDL_PRIVATE_PROMPTASSERTION();
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#elif defined(SDL_PLATFORM_EMSCRIPTEN)
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// This is nasty, but we can't block on a custom UI.
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for (;;) {
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bool okay = true;
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@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_APPLE)
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#ifdef HAVE_GETHOSTNAME
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#include <unistd.h>
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#endif
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@ -299,7 +299,7 @@ int SDL_URIToLocal(const char *src, char *dst)
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const size_t src_len = hostname_end - (src + 1);
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size_t hostname_len;
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#if defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_APPLE)
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#ifdef HAVE_GETHOSTNAME
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char hostname[257];
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if (gethostname(hostname, 255) == 0) {
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hostname[256] = '\0';
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@ -26,6 +26,9 @@
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// Available audio drivers
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static const AudioBootStrap *const bootstrap[] = {
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#ifdef SDL_AUDIO_DRIVER_PRIVATE
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&PRIVATEAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_PULSEAUDIO
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#ifdef SDL_AUDIO_DRIVER_PIPEWIRE
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&PIPEWIRE_PREFERRED_bootstrap,
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@ -353,6 +353,7 @@ typedef struct AudioBootStrap
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} AudioBootStrap;
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// Not all of these are available in a given build. Use #ifdefs, etc.
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extern AudioBootStrap PRIVATEAUDIO_bootstrap;
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extern AudioBootStrap PIPEWIRE_PREFERRED_bootstrap;
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extern AudioBootStrap PIPEWIRE_bootstrap;
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extern AudioBootStrap PULSEAUDIO_bootstrap;
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@ -27,8 +27,6 @@
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#define DEBUG_CAMERA 0
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typedef struct SDL_Camera SDL_Camera;
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/* Backends should call this as devices are added to the system (such as
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a USB camera being plugged in), and should also be called for
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for every device found during DetectDevices(). */
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@ -43,7 +43,9 @@
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#include "TargetConditionals.h"
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#endif
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#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE // probably not useful on iOS.
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#if defined(SDL_PLATFORM_PRIVATE) // probably not useful on private platforms.
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#define SDL_DYNAMIC_API 0
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#elif defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE // probably not useful on iOS.
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_PLATFORM_ANDROID) // probably not useful on Android.
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#define SDL_DYNAMIC_API 0
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@ -370,10 +370,8 @@ static int SDL_fdatasync(int fd)
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result = fcntl(fd, F_FULLFSYNC);
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#elif defined(SDL_PLATFORM_HAIKU)
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result = fsync(fd);
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#elif defined(_POSIX_SYNCHRONIZED_IO) // POSIX defines this if fdatasync() exists, so we don't need a CMake test.
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#ifndef SDL_PLATFORM_RISCOS // !!! FIXME: however, RISCOS doesn't have the symbol...maybe we need to link to an extra library or something?
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#elif defined(HAVE_FDATASYNC)
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result = fdatasync(fd);
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#endif
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#endif
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return result;
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}
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@ -29,6 +29,9 @@
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Alternatively, you can use the app located in test/controllermap
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*/
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static const char *s_GamepadMappings[] = {
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#ifdef SDL_JOYSTICK_PRIVATE
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SDL_PRIVATE_GAMEPAD_DEFINITIONS
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#endif
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#ifdef SDL_JOYSTICK_XINPUT
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"xinput,*,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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#endif
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@ -52,6 +52,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
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#ifdef SDL_JOYSTICK_HIDAPI // Highest priority driver for supported devices
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&SDL_HIDAPI_JoystickDriver,
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#endif
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#ifdef SDL_JOYSTICK_PRIVATE
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&SDL_PRIVATE_JoystickDriver,
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#endif
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#ifdef SDL_JOYSTICK_GAMEINPUT // Higher priority than other Windows drivers
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&SDL_GAMEINPUT_JoystickDriver,
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#endif
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@ -240,6 +240,7 @@ typedef struct SDL_JoystickDriver
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#define SDL_LED_MIN_REPEAT_MS 5000
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// The available joystick drivers
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extern SDL_JoystickDriver SDL_PRIVATE_JoystickDriver;
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extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
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extern SDL_JoystickDriver SDL_BSD_JoystickDriver;
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extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;
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@ -26,7 +26,9 @@
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#include <pthread_np.h>
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#endif
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#ifdef HAVE_SIGNAL_H
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#include <signal.h>
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#endif
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#include <errno.h>
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#ifdef SDL_PLATFORM_LINUX
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#include <kernel/OS.h>
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#endif
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#ifdef HAVE_SIGNAL_H
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// List of signals to mask in the subthreads
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static const int sig_list[] = {
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SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCHLD, SIGWINCH,
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SIGVTALRM, SIGPROF, 0
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};
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#endif
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static void *RunThread(void *data)
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{
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void SDL_SYS_SetupThread(const char *name)
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{
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#ifdef HAVE_SIGNAL_H
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int i;
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sigset_t mask;
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#endif
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if (name) {
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#if (defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_LINUX)) && defined(HAVE_DLOPEN)
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#endif
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}
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#ifdef HAVE_SIGNAL_H
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// Mask asynchronous signals for this thread
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sigemptyset(&mask);
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for (i = 0; sig_list[i]; ++i) {
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sigaddset(&mask, sig_list[i]);
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}
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pthread_sigmask(SIG_BLOCK, &mask, 0);
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#endif
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#ifdef PTHREAD_CANCEL_ASYNCHRONOUS
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// Allow ourselves to be asynchronously cancelled
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@ -300,7 +300,9 @@ void SDL_EGL_UnloadLibrary(SDL_VideoDevice *_this)
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static bool SDL_EGL_LoadLibraryInternal(SDL_VideoDevice *_this, const char *egl_path)
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{
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SDL_SharedObject *egl_dll_handle = NULL;
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#if !defined(SDL_VIDEO_STATIC_ANGLE) && !defined(SDL_VIDEO_DRIVER_VITA)
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SDL_SharedObject *opengl_dll_handle = NULL;
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#endif
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const char *path = NULL;
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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const char *d3dcompiler;
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#endif
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_this->egl_data->egl_dll_handle = egl_dll_handle;
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#ifdef SDL_VIDEO_DRIVER_VITA
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_this->egl_data->opengl_dll_handle = opengl_dll_handle;
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#endif
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// Load new function pointers
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LOAD_FUNC(PFNEGLGETDISPLAYPROC, eglGetDisplay);
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@ -498,6 +498,7 @@ typedef struct VideoBootStrap
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} VideoBootStrap;
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// Not all of these are available in a given build. Use #ifdefs, etc.
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extern VideoBootStrap PRIVATE_bootstrap;
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extern VideoBootStrap COCOA_bootstrap;
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extern VideoBootStrap X11_bootstrap;
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extern VideoBootStrap WINDOWS_bootstrap;
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@ -71,6 +71,9 @@
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// Available video drivers
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static VideoBootStrap *bootstrap[] = {
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#ifdef SDL_VIDEO_DRIVER_PRIVATE
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&PRIVATE_bootstrap,
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#endif
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#ifdef SDL_VIDEO_DRIVER_COCOA
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&COCOA_bootstrap,
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#endif
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