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Add SDL_GetPointDisplayIndex
and SDL_GetRectDisplayIndex
and re-implement SDL_GetWindowDisplayIndex
in terms of SDL_GetRectDisplayIndex
- This allows looking up the display index for an arbitrary location rather than requiring an active window to do so. - This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
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7 changed files with 116 additions and 94 deletions
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@ -963,3 +963,5 @@ SDL_DYNAPI_PROC(int,SDL_GDKRunApp,(SDL_main_func a, void *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
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SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_GetDefaultAudioInfo,(char **a, SDL_AudioSpec *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_GetPointDisplayIndex,(const SDL_Point *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetRectDisplayIndex,(const SDL_Rect *a),(a),return)
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