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Port PSP SDL_main to header-only + SDL_RunApp()
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4 changed files with 90 additions and 64 deletions
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@ -280,7 +280,7 @@ extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
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#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
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/* include header-only SDL_main implementations */
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#if defined(__WIN32__) || defined(__GDK__) || defined(__IOS__) || defined(__TVOS__) \
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|| defined(__3DS__) || defined(__NGAGE__) || defined(__PS2__)
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|| defined(__3DS__) || defined(__NGAGE__) || defined(__PS2__) || defined(__PSP__)
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/* platforms whichs main (-equivalent) can be implemented in plain C */
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#include <SDL3/SDL_main_impl.h>
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