SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy*

Fixes https://github.com/libsdl-org/SDL/issues/6945
This commit is contained in:
Sam Lantinga 2022-12-29 15:07:59 -08:00
parent e1bd5bd071
commit 98678b5d8d
14 changed files with 84 additions and 67 deletions

View file

@ -31,7 +31,7 @@
#define SDL_AddGamepadMappingsFromRW SDL_AddGamepadMappingsFromRW_REAL
#define SDL_AddHintCallback SDL_AddHintCallback_REAL
#define SDL_AddTimer SDL_AddTimer_REAL
#define SDL_AllocRW SDL_AllocRW_REAL
#define SDL_CreateRW SDL_CreateRW_REAL
#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
@ -136,8 +136,8 @@
#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
#define SDL_FlushEvent SDL_FlushEvent_REAL
#define SDL_FlushEvents SDL_FlushEvents_REAL
#define SDL_FreeCursor SDL_FreeCursor_REAL
#define SDL_FreeRW SDL_FreeRW_REAL
#define SDL_DestroyCursor SDL_DestroyCursor_REAL
#define SDL_DestroyRW SDL_DestroyRW_REAL
#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL