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Fix outdated references to SDL symbols in docs. Fixes #11503
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465881d560
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97ddc9adf2
10 changed files with 22 additions and 37 deletions
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@ -475,7 +475,6 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
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* \sa SDL_CompareAndSwapAtomicU32
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* \sa SDL_GetAtomicU32
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* \sa SDL_SetAtomicU32
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* \sa SDL_AddAtomicU32
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*/
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typedef struct SDL_AtomicU32 { Uint32 value; } SDL_AtomicU32;
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@ -542,7 +542,6 @@ extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevices(int
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*
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* \sa SDL_GetAudioPlaybackDevices
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* \sa SDL_GetAudioRecordingDevices
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* \sa SDL_GetDefaultAudioInfo
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceID devid);
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@ -425,7 +425,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_Cam
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* After use, the frame should be released with SDL_ReleaseCameraFrame(). If
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* you don't do this, the system may stop providing more video!
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*
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* Do not call SDL_FreeSurface() on the returned surface! It must be given
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* Do not call SDL_DestroySurface() on the returned surface! It must be given
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* back to the camera subsystem with SDL_ReleaseCameraFrame!
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*
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* If the system is waiting for the user to approve access to the camera, as
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@ -487,7 +487,6 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_OpenCameraWithSpec
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* \sa SDL_OpenCamera
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera);
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@ -1838,11 +1838,11 @@ typedef struct SDL_GPUBlitInfo {
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* \since This struct is available since SDL 3.1.3
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*
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* \sa SDL_BindGPUVertexBuffers
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* \sa SDL_BindGPUIndexBuffers
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* \sa SDL_BindGPUIndexBuffer
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*/
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typedef struct SDL_GPUBufferBinding
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{
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SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_VERTEX for SDL_BindGPUVertexBuffers, or SDL_GPU_BUFFERUSAGE_INDEX for SDL_BindGPUIndexBuffers. */
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SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_VERTEX for SDL_BindGPUVertexBuffers, or SDL_GPU_BUFFERUSAGE_INDEX for SDL_BindGPUIndexBuffer. */
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Uint32 offset; /**< The starting byte of the data to bind in the buffer. */
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} SDL_GPUBufferBinding;
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@ -2149,7 +2149,7 @@ extern SDL_DECLSPEC SDL_GPUGraphicsPipeline *SDLCALL SDL_CreateGPUGraphicsPipeli
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*
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* \sa SDL_BindGPUVertexSamplers
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* \sa SDL_BindGPUFragmentSamplers
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* \sa SDL_ReleaseSampler
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* \sa SDL_ReleaseGPUSampler
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*/
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extern SDL_DECLSPEC SDL_GPUSampler *SDLCALL SDL_CreateGPUSampler(
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SDL_GPUDevice *device,
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@ -2201,7 +2201,7 @@ extern SDL_DECLSPEC SDL_GPUSampler *SDLCALL SDL_CreateGPUSampler(
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* is bound at [[buffer(14)]], vertex buffer 1 at [[buffer(15)]], and so on.
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* Rather than manually authoring vertex buffer indices, use the
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* [[stage_in]] attribute which will automatically use the vertex input
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* information from the SDL_GPUPipeline.
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* information from the SDL_GPUGraphicsPipeline.
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*
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* \param device a GPU Context.
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* \param createinfo a struct describing the state of the shader to create.
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@ -1034,7 +1034,7 @@ extern "C" {
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* force a specific target, such as "direct3d11" if, say, your hardware
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* supports D3D12 but want to try using D3D11 instead.
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*
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* This hint should be set before SDL_GPUSelectBackend() is called.
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* This hint should be set before any GPU functions are called.
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*
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* \since This hint is available since SDL 3.1.3.
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*/
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@ -367,7 +367,7 @@ typedef enum SDL_TextInputType
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* Auto capitalization type.
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*
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* These are the valid values for
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* SDL_PROP_TEXTINPUT_AUTOCAPITALIZATION_NUMBER. Not every value is valid on
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* SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER. Not every value is valid on
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* every platform, but where a value isn't supported, a reasonable fallback
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* will be used.
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*
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@ -39,7 +39,7 @@ extern "C" {
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#endif
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/**
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* SDL_MessageBox flags.
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* Message box flags.
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*
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* If supported will display warning icon, etc.
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*
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@ -102,7 +102,7 @@ extern SDL_DECLSPEC SDL_Process *SDLCALL SDL_CreateProcess(const char * const *a
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* Description of where standard I/O should be directed when creating a
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* process.
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*
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* If a standard I/O stream is set to SDL_PROCESS_STDIO_INHERIT, it will go to
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* If a standard I/O stream is set to SDL_PROCESS_STDIO_INHERITED, it will go to
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* the same place as the application's I/O stream. This is the default for
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* standard output and standard error.
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*
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@ -298,7 +298,7 @@ extern SDL_DECLSPEC void * SDLCALL SDL_ReadProcess(SDL_Process *process, size_t
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*
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* Writing to this stream can return less data than expected if the process
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* hasn't read its input. It may be blocked waiting for its output to be read,
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* so if you may need to call SDL_GetOutputStream() and read the output in
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* if so you may need to call SDL_GetProcessOutput() and read the output in
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* parallel with writing input.
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*
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* \param process The process to get the input stream for.
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@ -253,7 +253,7 @@ extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window
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* displayed, required if this isn't a software renderer using a surface
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* - `SDL_PROP_RENDERER_CREATE_SURFACE_POINTER`: the surface where rendering
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* is displayed, if you want a software renderer without a window
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* - `SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace
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* - `SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace
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* value describing the colorspace for output to the display, defaults to
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* SDL_COLORSPACE_SRGB. The direct3d11, direct3d12, and metal renderers
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* support SDL_COLORSPACE_SRGB_LINEAR, which is a linear color space and
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@ -386,21 +386,21 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *rende
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* - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormat *)
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* array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN,
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* representing the available texture formats for this renderer.
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* - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace value
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* - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace value
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* describing the colorspace for output to the display, defaults to
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* SDL_COLORSPACE_SRGB.
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* - `SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN`: true if the output colorspace is
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* SDL_COLORSPACE_SRGB_LINEAR and the renderer is showing on a display with
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* HDR enabled. This property can change dynamically when
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* SDL_EVENT_DISPLAY_HDR_STATE_CHANGED is sent.
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* SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
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* - `SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT`: the value of SDR white in the
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* SDL_COLORSPACE_SRGB_LINEAR colorspace. When HDR is enabled, this value is
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* automatically multiplied into the color scale. This property can change
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* dynamically when SDL_EVENT_DISPLAY_HDR_STATE_CHANGED is sent.
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* dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
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* - `SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT`: the additional high dynamic range
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* that can be displayed, in terms of the SDR white point. When HDR is not
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* enabled, this will be 1.0. This property can change dynamically when
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* SDL_EVENT_DISPLAY_HDR_STATE_CHANGED is sent.
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* SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
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*
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* With the direct3d renderer:
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*
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@ -576,7 +576,7 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Rende
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*
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* These are the supported properties:
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*
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* - `SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER`: an SDL_ColorSpace value
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* - `SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER`: an SDL_Colorspace value
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* describing the texture colorspace, defaults to SDL_COLORSPACE_SRGB_LINEAR
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* for floating point textures, SDL_COLORSPACE_HDR10 for 10-bit textures,
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* SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_JPEG for
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@ -713,7 +713,7 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Re
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*
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* The following read-only properties are provided by SDL:
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*
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* - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_ColorSpace value describing
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* - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_Colorspace value describing
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* the texture colorspace.
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* - `SDL_PROP_TEXTURE_FORMAT_NUMBER`: one of the enumerated values in
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* SDL_PixelFormat.
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@ -753,14 +753,8 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Re
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*
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* With the vulkan renderer:
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*
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* - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_POINTER`: the VkImage associated with
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* the texture
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* - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_U_POINTER`: the VkImage associated with
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* the U plane of a YUV texture
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* - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_V_POINTER`: the VkImage associated with
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* the V plane of a YUV texture
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* - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_UV_POINTER`: the VkImage associated with
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* the UV plane of a NV12/NV21 texture
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* - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the
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* texture
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*
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* With the opengl renderer:
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*
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@ -792,11 +786,6 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Re
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* - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER`: the GLenum for the
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* texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc)
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*
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* With the vulkan renderer:
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*
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* - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the
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* texture
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*
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* \param texture the texture to query.
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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@ -192,7 +192,6 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurfaceFrom(int width, int h
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_CreateStackSurface
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* \sa SDL_CreateSurface
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* \sa SDL_CreateSurfaceFrom
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*/
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@ -237,7 +236,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surfac
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* interpreted in color operations.
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*
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* \param surface the SDL_Surface structure to update.
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* \param colorspace an SDL_ColorSpace value describing the surface
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* \param colorspace an SDL_Colorspace value describing the surface
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* colorspace.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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@ -888,14 +887,14 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_Pi
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* \param width the width of the block to copy, in pixels.
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* \param height the height of the block to copy, in pixels.
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* \param src_format an SDL_PixelFormat value of the `src` pixels format.
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* \param src_colorspace an SDL_ColorSpace value describing the colorspace of
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* \param src_colorspace an SDL_Colorspace value describing the colorspace of
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* the `src` pixels.
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* \param src_properties an SDL_PropertiesID with additional source color
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* properties, or 0.
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* \param src a pointer to the source pixels.
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* \param src_pitch the pitch of the source pixels, in bytes.
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* \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
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* \param dst_colorspace an SDL_ColorSpace value describing the colorspace of
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* \param dst_colorspace an SDL_Colorspace value describing the colorspace of
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* the `dst` pixels.
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* \param dst_properties an SDL_PropertiesID with additional destination color
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* properties, or 0.
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