Fix outdated references to SDL symbols in docs. Fixes

This commit is contained in:
Maia 2024-11-21 17:43:08 +01:00 committed by Ryan C. Gordon
parent 465881d560
commit 97ddc9adf2
10 changed files with 22 additions and 37 deletions
include/SDL3

View file

@ -253,7 +253,7 @@ extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window
* displayed, required if this isn't a software renderer using a surface
* - `SDL_PROP_RENDERER_CREATE_SURFACE_POINTER`: the surface where rendering
* is displayed, if you want a software renderer without a window
* - `SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace
* - `SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace
* value describing the colorspace for output to the display, defaults to
* SDL_COLORSPACE_SRGB. The direct3d11, direct3d12, and metal renderers
* support SDL_COLORSPACE_SRGB_LINEAR, which is a linear color space and
@ -386,21 +386,21 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *rende
* - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormat *)
* array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN,
* representing the available texture formats for this renderer.
* - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace value
* - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace value
* describing the colorspace for output to the display, defaults to
* SDL_COLORSPACE_SRGB.
* - `SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN`: true if the output colorspace is
* SDL_COLORSPACE_SRGB_LINEAR and the renderer is showing on a display with
* HDR enabled. This property can change dynamically when
* SDL_EVENT_DISPLAY_HDR_STATE_CHANGED is sent.
* SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
* - `SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT`: the value of SDR white in the
* SDL_COLORSPACE_SRGB_LINEAR colorspace. When HDR is enabled, this value is
* automatically multiplied into the color scale. This property can change
* dynamically when SDL_EVENT_DISPLAY_HDR_STATE_CHANGED is sent.
* dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
* - `SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT`: the additional high dynamic range
* that can be displayed, in terms of the SDR white point. When HDR is not
* enabled, this will be 1.0. This property can change dynamically when
* SDL_EVENT_DISPLAY_HDR_STATE_CHANGED is sent.
* SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
*
* With the direct3d renderer:
*
@ -576,7 +576,7 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Rende
*
* These are the supported properties:
*
* - `SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER`: an SDL_ColorSpace value
* - `SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER`: an SDL_Colorspace value
* describing the texture colorspace, defaults to SDL_COLORSPACE_SRGB_LINEAR
* for floating point textures, SDL_COLORSPACE_HDR10 for 10-bit textures,
* SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_JPEG for
@ -713,7 +713,7 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Re
*
* The following read-only properties are provided by SDL:
*
* - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_ColorSpace value describing
* - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_Colorspace value describing
* the texture colorspace.
* - `SDL_PROP_TEXTURE_FORMAT_NUMBER`: one of the enumerated values in
* SDL_PixelFormat.
@ -753,14 +753,8 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Re
*
* With the vulkan renderer:
*
* - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_POINTER`: the VkImage associated with
* the texture
* - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_U_POINTER`: the VkImage associated with
* the U plane of a YUV texture
* - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_V_POINTER`: the VkImage associated with
* the V plane of a YUV texture
* - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_UV_POINTER`: the VkImage associated with
* the UV plane of a NV12/NV21 texture
* - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the
* texture
*
* With the opengl renderer:
*
@ -792,11 +786,6 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Re
* - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER`: the GLenum for the
* texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc)
*
* With the vulkan renderer:
*
* - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the
* texture
*
* \param texture the texture to query.
* \returns a valid property ID on success or 0 on failure; call
* SDL_GetError() for more information.