gdk: Fix the project
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parent
128ca70160
commit
97a927b44e
4 changed files with 60 additions and 53 deletions
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@ -121,7 +121,7 @@
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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@ -151,7 +151,7 @@
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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@ -179,7 +179,7 @@
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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@ -206,7 +206,7 @@
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<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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@ -237,7 +237,7 @@
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<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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@ -266,7 +266,7 @@
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<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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@ -475,6 +475,7 @@
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<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
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<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
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<ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
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<ClInclude Include="..\..\src\thread\generic\SDL_sysrwlock_c.h" />
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<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
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<ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h" />
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@ -724,9 +725,11 @@
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<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
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<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
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<ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c" />
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<ClCompile Include="..\..\src\thread\SDL_thread.c" />
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<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" />
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<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
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<ClCompile Include="..\..\src\thread\windows\SDL_sysrwlock_srw.c" />
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<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
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<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
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<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
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@ -821,6 +821,9 @@
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<ClInclude Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.h">
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<Filter>render\direct3d12</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\thread\generic\SDL_sysrwlock_c.h">
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<Filter>thread\generic</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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@ -1225,9 +1228,6 @@
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<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
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<Filter>thread\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\windows\SDL_sysrwlock_srw.c">
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<Filter>thread\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c">
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<Filter>thread\windows</Filter>
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</ClCompile>
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@ -1240,9 +1240,6 @@
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<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c">
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<Filter>thread\generic</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c">
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<Filter>thread\generic</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\stdlib\SDL_crc16.c">
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<Filter>stdlib</Filter>
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</ClCompile>
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@ -1370,6 +1367,12 @@
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<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
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<Filter>core\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\windows\SDL_sysrwlock_srw.c">
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<Filter>thread\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c">
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<Filter>thread\generic</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\src\core\windows\version.rc" />
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@ -92,7 +92,7 @@ open_audio()
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}
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/* Let the audio run */
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SDL_PauseAudioDevice(device, SDL_FALSE);
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SDL_PlayAudioDevice(device);
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}
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static void
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@ -256,10 +256,11 @@ LoadSprite(const char *file)
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void
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DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
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{
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SDL_Rect viewport, temp;
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SDL_Rect viewport;
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SDL_FRect temp;
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/* Query the sizes */
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SDL_RenderGetViewport(renderer, &viewport);
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SDL_GetRenderViewport(renderer, &viewport);
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/* Cycle the color and alpha, if desired */
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if (cycle_color) {
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@ -294,51 +295,51 @@ DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
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/* Test points */
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SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
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SDL_RenderDrawPoint(renderer, 0, 0);
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SDL_RenderDrawPoint(renderer, viewport.w-1, 0);
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SDL_RenderDrawPoint(renderer, 0, viewport.h-1);
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SDL_RenderDrawPoint(renderer, viewport.w-1, viewport.h-1);
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SDL_RenderPoint(renderer, 0.0f, 0.0f);
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SDL_RenderPoint(renderer, (float)(viewport.w - 1), 0.0f);
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SDL_RenderPoint(renderer, 0.0f, (float)(viewport.h - 1));
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SDL_RenderPoint(renderer, (float)(viewport.w - 1), (float)(viewport.h - 1));
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/* Test horizontal and vertical lines */
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SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
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SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
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SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
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SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
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SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
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SDL_RenderLine(renderer, 1.0f, 0.0f, (float)(viewport.w - 2), 0.0f);
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SDL_RenderLine(renderer, 1.0f, (float)(viewport.h - 1), (float)(viewport.w - 2), (float)(viewport.h - 1));
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SDL_RenderLine(renderer, 0.0f, 1.0f, 0.0f, (float)(viewport.h - 2));
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SDL_RenderLine(renderer, (float)(viewport.w - 1), 1, (float)(viewport.w - 1), (float)(viewport.h - 2));
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/* Test fill and copy */
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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temp.x = 1;
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temp.y = 1;
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temp.w = sprite_w;
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temp.h = sprite_h;
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temp.x = 1.0f;
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temp.y = 1.0f;
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temp.w = (float)sprite_w;
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temp.h = (float)sprite_h;
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SDL_RenderFillRect(renderer, &temp);
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SDL_RenderCopy(renderer, sprite, NULL, &temp);
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temp.x = viewport.w-sprite_w-1;
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temp.y = 1;
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temp.w = sprite_w;
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temp.h = sprite_h;
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SDL_RenderTexture(renderer, sprite, NULL, &temp);
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temp.x = (float)(viewport.w-sprite_w-1);
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temp.y = 1.0f;
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temp.w = (float)sprite_w;
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temp.h = (float)sprite_h;
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SDL_RenderFillRect(renderer, &temp);
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SDL_RenderCopy(renderer, sprite, NULL, &temp);
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temp.x = 1;
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temp.y = viewport.h-sprite_h-1;
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temp.w = sprite_w;
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temp.h = sprite_h;
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SDL_RenderTexture(renderer, sprite, NULL, &temp);
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temp.x = 1.0f;
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temp.y = (float)(viewport.h-sprite_h-1);
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temp.w = (float)sprite_w;
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temp.h = (float)sprite_h;
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SDL_RenderFillRect(renderer, &temp);
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SDL_RenderCopy(renderer, sprite, NULL, &temp);
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temp.x = viewport.w-sprite_w-1;
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temp.y = viewport.h-sprite_h-1;
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temp.w = sprite_w;
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temp.h = sprite_h;
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SDL_RenderTexture(renderer, sprite, NULL, &temp);
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temp.x = (float)(viewport.w-sprite_w-1);
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temp.y = (float)(viewport.h-sprite_h-1);
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temp.w = (float)(sprite_w);
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temp.h = (float)(sprite_h);
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SDL_RenderFillRect(renderer, &temp);
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SDL_RenderCopy(renderer, sprite, NULL, &temp);
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SDL_RenderTexture(renderer, sprite, NULL, &temp);
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/* Test diagonal lines */
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SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
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SDL_RenderDrawLine(renderer, sprite_w, sprite_h,
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viewport.w-sprite_w-2, viewport.h-sprite_h-2);
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SDL_RenderDrawLine(renderer, viewport.w-sprite_w-2, sprite_h,
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sprite_w, viewport.h-sprite_h-2);
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SDL_RenderLine(renderer, (float)sprite_w, (float)sprite_h,
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(float)(viewport.w-sprite_w-2), (float)(viewport.h-sprite_h-2));
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SDL_RenderLine(renderer, (float)(viewport.w-sprite_w-2), (float)sprite_h,
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(float)sprite_w, (float)(viewport.h-sprite_h-2));
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/* Update the screen! */
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SDL_RenderPresent(renderer);
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@ -352,12 +353,12 @@ loop()
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/* Check for events */
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_KEYDOWN && !event.key.repeat) {
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SDL_Log("Initial SDL_KEYDOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
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if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat) {
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SDL_Log("Initial SDL_EVENT_KEY_DOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
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}
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#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
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/* On Xbox, ignore the keydown event because the features aren't supported */
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if (event.type != SDL_KEYDOWN) {
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if (event.type != SDL_EVENT_KEY_DOWN) {
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SDLTest_CommonEvent(state, &event, &done);
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}
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#else
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@ -94,7 +94,7 @@
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#endif /* !SDL_DISABLE_SYSWM_WAYLAND */
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#ifndef SDL_DISABLE_SYSWM_WINDOWS
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#ifdef __WIN32__
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#if defined(__WIN32__) || defined(__GDK__)
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#define SDL_ENABLE_SYSWM_WINDOWS
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#endif
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#endif /* !SDL_DISABLE_SYSWM_WINDOWS */
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