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Sync SDL3 wiki -> header
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2 changed files with 42 additions and 20 deletions
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@ -1880,13 +1880,16 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer,
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* Tile a portion of the texture to the current rendering target at subpixel
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* precision.
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*
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* The pixels in `srcrect` will be repeated as many times as needed to completely fill `dstrect`.
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* The pixels in `srcrect` will be repeated as many times as needed to
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* completely fill `dstrect`.
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*
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* \param renderer the renderer which should copy parts of a texture.
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* \param texture the source texture.
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* \param srcrect a pointer to the source rectangle, or NULL for the entire
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* texture.
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* \param scale the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
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* \param scale the scale used to transform srcrect into the destination
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* rectangle, e.g. a 32x32 texture with a scale of 2 would fill
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* 64x64 tiles.
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* \param dstrect a pointer to the destination rectangle, or NULL for the
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* entire rendering target.
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* \returns 0 on success or a negative error code on failure; call
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@ -1899,16 +1902,22 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer,
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extern SDL_DECLSPEC int SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);
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/**
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* Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision.
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* Perform a scaled copy using the 9-grid algorithm to the current rendering
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* target at subpixel precision.
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*
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* The pixels in the texture are split into a 3x3 grid, using the corner size for each corner, and the sides and center making up the remaining pixels. The corners are then scaled using `scale` and fit into the corners of the destination rectangle. The sides and center are then stretched into place to cover the remaining destination rectangle.
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* The pixels in the texture are split into a 3x3 grid, using the corner size
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* for each corner, and the sides and center making up the remaining pixels.
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* The corners are then scaled using `scale` and fit into the corners of the
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* destination rectangle. The sides and center are then stretched into place
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* to cover the remaining destination rectangle.
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*
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* \param renderer the renderer which should copy parts of a texture.
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* \param texture the source texture.
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* \param srcrect the SDL_Rect structure representing the rectangle to be
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* used for the 9-grid, or NULL to use the entire texture.
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* \param srcrect the SDL_Rect structure representing the rectangle to be used
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* for the 9-grid, or NULL to use the entire texture.
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* \param corner_size the size, in pixels, of the corner in `srcrect`.
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* \param scale the scale used to transform the corner of `srcrect` into the corner of `dstrect`, or 0.0f for an unscaled copy.
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* \param scale the scale used to transform the corner of `srcrect` into the
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* corner of `dstrect`, or 0.0f for an unscaled copy.
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* \param dstrect a pointer to the destination rectangle, or NULL for the
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* entire rendering target.
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* \returns 0 on success or a negative error code on failure; call
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