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Sync SDL3 wiki -> header
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59
docs/README-strings.md
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59
docs/README-strings.md
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@ -0,0 +1,59 @@
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# String policies in SDL3.
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## Encoding.
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Unless otherwise specified, all strings in SDL, across all platforms, are
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UTF-8 encoded and can represent the full range of [Unicode](https://unicode.org).
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## The SDL Get String Rule.
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Did you see 'SDL_GetStringRule' in the wiki or headers? Here are the details
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that aren't worth copying across dozens of functions' documentation.
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tl;dr: If an SDL function returns a `const char *` string, do not modify or
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free it, and if you need to save it, make a copy right away.
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In several cases, SDL wants to return a string to the app, and the question
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in any library that does this is: _who owns this thing?_
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The answer in almost all cases, is that SDL does, but not for long.
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The pointer is only guaranteed to be valid until the next time the event
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queue is updated, or SDL_Quit is called.
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The reason for this is memory safety.
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There are several strings that SDL provides that could be freed at
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any moment. For example, an app calls SDL_GetAudioDeviceName(), which returns
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a string that is part of the internal audio device structure. But, while this
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function is returning, the user yanks the USB audio device out of the
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computer, and SDL decides to deallocate the structure...and the string!
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Now the app is holding a pointer that didn't live long enough to be useful,
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and could crash if accessed.
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To avoid this, instead of calling SDL_free on a string as soon as it's done
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with it, SDL adds the pointer to a list. This list is freed at specific
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points: when the event queue is run (for ongoing cleanup) and when SDL_Quit
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is called (to catch things that are just hanging around). This allows the
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app to use a string without worrying about it becoming bogus in the middle
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of a printf() call. If the app needs it for longer, it should copy it.
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When does "the event queue run"? There are several points:
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- If the app calls SDL_PumpEvents() _from any thread_.
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- SDL_PumpEvents is also called by several other APIs internally:
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SDL_PollEvent(), SDL_PeepEvents(), SDL_WaitEvent(),
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SDL_WaitEventTimeout(), and maybe others.
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- If you are using [the main callbacks](main-functions#main-callbacks-in-sdl3),
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the event queue can run immediately after any of the callback functions
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return.
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Note that these are just guaranteed minimum lifespans; any given string
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might live much longer--some might even be static memory that is _never_
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deallocated--but this rule promises that the app has a safe window.
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Note that none of this applies if the return value is `char *` instead of
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`const char *`. Please see the specific function's documentation for how
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to handle those pointers.
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@ -400,7 +400,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
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* "coreaudio" or "wasapi". These never have Unicode characters, and are not
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* meant to be proper names.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param index the index of the audio driver; the value ranges from 0 to
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* SDL_GetNumAudioDrivers() - 1.
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@ -423,7 +424,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDriver(int index);
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* "coreaudio" or "wasapi". These never have Unicode characters, and are not
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* meant to be proper names.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \returns the name of the current audio driver or NULL if no driver has been
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* initialized.
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@ -448,11 +450,13 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentAudioDriver(void);
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* If this function returns NULL, to signify an error, `*count` will be set to
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* zero.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param count a pointer filled in with the number of devices returned, may be NULL.
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* \returns a 0 terminated array of device instance IDs or NULL on error; call SDL_GetError() for more
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* information.
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* \param count a pointer filled in with the number of devices returned, may
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* be NULL.
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* \returns a 0 terminated array of device instance IDs or NULL on error; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@ -477,11 +481,13 @@ extern SDL_DECLSPEC const SDL_AudioDeviceID * SDLCALL SDL_GetAudioPlaybackDevice
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* If this function returns NULL, to signify an error, `*count` will be set to
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* zero.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param count a pointer filled in with the number of devices returned, may be NULL.
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* \returns a 0 terminated array of device instance IDs, or NULL on failure; call SDL_GetError() for more
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* information.
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* \param count a pointer filled in with the number of devices returned, may
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* be NULL.
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* \returns a 0 terminated array of device instance IDs, or NULL on failure;
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* call SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@ -495,7 +501,8 @@ extern SDL_DECLSPEC const SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevic
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/**
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* Get the human-readable name of a specific audio device.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param devid the instance ID of the device to query.
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* \returns the name of the audio device, or NULL on failure; call
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@ -555,7 +562,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid
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* Audio devices usually have no remapping applied. This is represented by
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* returning NULL, and does not signify an error.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param devid the instance ID of the device to query.
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* \param count On output, set to number of channels in the map. Can be NULL.
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@ -634,8 +642,8 @@ extern SDL_DECLSPEC const int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDe
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* default device.
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* \param spec the requested device configuration. Can be NULL to use
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* reasonable defaults.
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* \returns the device ID on success or 0 on failure; call SDL_GetError() for more
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* information.
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* \returns the device ID on success or 0 on failure; call SDL_GetError() for
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* more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@ -739,8 +747,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID dev
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* this function will always return -1.0f when used on physical devices.
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*
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* \param devid the audio device to query.
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* \returns the gain of the device or -1.0f on failure; call
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* SDL_GetError() for more information.
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* \returns the gain of the device or -1.0f on failure; call SDL_GetError()
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* for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@ -831,7 +839,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid);
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* \param streams an array of audio streams to unbind.
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* \param num_streams number streams listed in the `streams` array.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@ -851,8 +859,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, SD
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*
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* \param devid an audio device to bind a stream to.
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* \param stream an audio stream to bind to a device.
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* \returns 0 on success or a negative error code on failure; call SDL_GetError() for more
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* information.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@ -992,7 +1000,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *stream
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* \param dst_spec the new format of the audio output; if NULL, it is not
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* changed.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread, as it holds
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* a stream-specific mutex while running.
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@ -1059,8 +1067,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream
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* Audio streams default to a gain of 1.0f (no change in output).
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*
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* \param stream the SDL_AudioStream to query.
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* \returns the gain of the stream or -1.0f on failure; call
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* SDL_GetError() for more information.
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* \returns the gain of the stream or -1.0f on failure; call SDL_GetError()
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* for more information.
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*
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* \threadsafety It is safe to call this function from any thread, as it holds
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* a stream-specific mutex while running.
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@ -1105,7 +1113,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetAudioStreamGain(SDL_AudioStream *stream,
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* Audio streams default to no remapping applied. This is represented by
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* returning NULL, and does not signify an error.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param stream the SDL_AudioStream to query.
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* \param count On output, set to number of channels in the map. Can be NULL.
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@ -1130,7 +1139,8 @@ extern SDL_DECLSPEC const int * SDLCALL SDL_GetAudioStreamInputChannelMap(SDL_Au
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* Audio streams default to no remapping applied. This is represented by
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* returning NULL, and does not signify an error.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param stream the SDL_AudioStream to query.
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* \param count On output, set to number of channels in the map. Can be NULL.
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@ -1289,8 +1299,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream,
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* \param stream the stream the audio is being requested from.
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* \param buf a buffer to fill with audio data.
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* \param len the maximum number of bytes to fill.
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* \returns the number of bytes read from the stream or a negative error code on failure; call
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* SDL_GetError() for more information.
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* \returns the number of bytes read from the stream or a negative error code
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* on failure; call SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread, but if the
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* stream has a callback set, the caller might need to manage
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@ -1572,7 +1582,8 @@ typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream
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* \param userdata an opaque pointer provided to the callback for its own
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* personal use.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information. This only fails if `stream` is NULL.
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* SDL_GetError() for more information. This only fails if `stream`
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* is NULL.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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|
@ -1621,7 +1632,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *s
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* \param userdata an opaque pointer provided to the callback for its own
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* personal use.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information. This only fails if `stream` is NULL.
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* SDL_GetError() for more information. This only fails if `stream`
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* is NULL.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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|
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|
@ -134,7 +134,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void);
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* "coremedia" or "android". These never have Unicode characters, and are not
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* meant to be proper names.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param index the index of the camera driver; the value ranges from 0 to
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* SDL_GetNumCameraDrivers() - 1.
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|
@ -156,7 +157,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index);
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* "coremedia" or "android". These never have Unicode characters, and are not
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* meant to be proper names.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \returns the name of the current camera driver or NULL if no driver has
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* been initialized.
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|
@ -170,12 +172,13 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void);
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/**
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* Get a list of currently connected camera devices.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param count a pointer filled in with the number of cameras returned, may be
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* NULL.
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* \returns a 0 terminated array of camera instance IDs or NULL on failure; call SDL_GetError() for more
|
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* information.
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* \param count a pointer filled in with the number of cameras returned, may
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* be NULL.
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* \returns a 0 terminated array of camera instance IDs or NULL on failure;
|
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* call SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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|
@ -201,18 +204,20 @@ extern SDL_DECLSPEC const SDL_CameraID * SDLCALL SDL_GetCameras(int *count);
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* If `count` is not NULL, it will be filled with the number of elements in
|
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* the returned array.
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*
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* Note that it's legal for a camera to supply an empty list. This is what will happen on
|
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* Emscripten builds, since that platform won't tell _anything_ about
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* available cameras until you've opened one, and won't even tell if there
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* _is_ a camera until the user has given you permission to check through a
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* scary warning popup.
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* Note that it's legal for a camera to supply an empty list. This is what
|
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* will happen on Emscripten builds, since that platform won't tell _anything_
|
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* about available cameras until you've opened one, and won't even tell if
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* there _is_ a camera until the user has given you permission to check
|
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* through a scary warning popup.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
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* This returns temporary memory which will be automatically freed later, and
|
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param devid the camera device instance ID to query.
|
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* \param count a pointer filled in with the number of elements in the list, may be NULL.
|
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* \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on failure; call
|
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* SDL_GetError() for more information.
|
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* \param count a pointer filled in with the number of elements in the list,
|
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* may be NULL.
|
||||
* \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
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* \threadsafety It is safe to call this function from any thread.
|
||||
*
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|
@ -226,7 +231,8 @@ extern SDL_DECLSPEC const SDL_CameraSpec * const * SDLCALL SDL_GetCameraSupporte
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/**
|
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* Get the human-readable device name for a camera.
|
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*
|
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
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* \param instance_id the camera device instance ID.
|
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* \returns a human-readable device name or NULL on failure; call
|
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|
@ -293,8 +299,8 @@ extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraI
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* \param instance_id the camera device instance ID.
|
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* \param spec the desired format for data the device will provide. Can be
|
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* NULL.
|
||||
* \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
* \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
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|
|
|
@ -62,7 +62,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
|
|||
* This functions returns empty string if there was not enough memory left for
|
||||
* a copy of the clipboard's content.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
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*
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||||
* \returns the clipboard text on success or an empty string on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
|
@ -106,7 +107,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text);
|
|||
* This functions returns empty string if there was not enough memory left for
|
||||
* a copy of the primary selection's content.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \returns the primary selection text on success or an empty string on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
|
@ -221,7 +223,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_ClearClipboardData(void);
|
|||
* \returns the retrieved data buffer or NULL on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed
|
||||
* later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
|
|
@ -96,8 +96,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_OutOfMemory(void);
|
|||
* Error strings are set per-thread, so an error set in a different thread
|
||||
* will not interfere with the current thread's operation.
|
||||
*
|
||||
* The returned value is a thread-local string which will remain valid until the current thread's error string is changed. The caller
|
||||
* should make a copy if the value is needed after the next SDL API call.
|
||||
* The returned value is a thread-local string which will remain valid until
|
||||
* the current thread's error string is changed. The caller should make a copy
|
||||
* if the value is needed after the next SDL API call.
|
||||
*
|
||||
* \returns a message with information about the specific error that occurred,
|
||||
* or an empty string if there hasn't been an error message set since
|
||||
|
|
|
@ -350,7 +350,8 @@ typedef struct SDL_KeyboardEvent
|
|||
* will be inserted into the editing text. The length is the number of UTF-8
|
||||
* characters that will be replaced by new typing.
|
||||
*
|
||||
* The text string is temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* The text string is temporary memory which will be automatically freed
|
||||
* later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \since This struct is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -368,7 +369,8 @@ typedef struct SDL_TextEditingEvent
|
|||
/**
|
||||
* Keyboard IME candidates event structure (event.edit_candidates.*)
|
||||
*
|
||||
* The candidates are temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* The candidates are temporary memory which will be automatically freed
|
||||
* later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \since This struct is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -387,7 +389,8 @@ typedef struct SDL_TextEditingCandidatesEvent
|
|||
/**
|
||||
* Keyboard text input event structure (event.text.*)
|
||||
*
|
||||
* The text string is temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* The text string is temporary memory which will be automatically freed
|
||||
* later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* This event will never be delivered unless text input is enabled by calling
|
||||
* SDL_StartTextInput(). Text input is disabled by default!
|
||||
|
@ -784,7 +787,9 @@ typedef struct SDL_PenButtonEvent
|
|||
* An event used to drop text or request a file open by the system
|
||||
* (event.drop.*)
|
||||
*
|
||||
* The source and data strings are temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* The source and data strings are temporary memory which will be
|
||||
* automatically freed later, and can be claimed with
|
||||
* SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \since This struct is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -1409,7 +1414,8 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
|
|||
/**
|
||||
* Allocate temporary memory.
|
||||
*
|
||||
* You can use this to allocate memory that will be automatically freed later, after event processing is complete.
|
||||
* You can use this to allocate memory that will be automatically freed later,
|
||||
* after event processing is complete.
|
||||
*
|
||||
* \param size the amount of memory to allocate.
|
||||
* \returns a pointer to the memory allocated or NULL on failure; call
|
||||
|
@ -1427,13 +1433,20 @@ extern SDL_DECLSPEC void * SDLCALL SDL_AllocateTemporaryMemory(size_t size);
|
|||
/**
|
||||
* Claim ownership of temporary memory.
|
||||
*
|
||||
* This function changes ownership of temporary memory allocated for events and functions that
|
||||
* return temporary memory. If this function succeeds, the memory will no longer be automatically freed by SDL, it must be freed using SDL_free() by the application.
|
||||
* This function changes ownership of temporary memory allocated for events
|
||||
* and functions that return temporary memory. If this function succeeds, the
|
||||
* memory will no longer be automatically freed by SDL, it must be freed using
|
||||
* SDL_free() by the application.
|
||||
*
|
||||
* If the memory isn't temporary, or it was allocated on a different thread, or if it is associated with an event currently in the event queue, this will return NULL, and the application does not have ownership of the memory.
|
||||
* If the memory isn't temporary, or it was allocated on a different thread,
|
||||
* or if it is associated with an event currently in the event queue, this
|
||||
* will return NULL, and the application does not have ownership of the
|
||||
* memory.
|
||||
*
|
||||
* \param mem a pointer allocated with SDL_AllocateTemporaryMemory().
|
||||
* \returns a pointer to the memory now owned by the application, which must be freed using SDL_free(), or NULL if the memory is not temporary or was allocated on a different thread.
|
||||
* \returns a pointer to the memory now owned by the application, which must
|
||||
* be freed using SDL_free(), or NULL if the memory is not temporary
|
||||
* or was allocated on a different thread.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
|
@ -1447,17 +1460,22 @@ extern SDL_DECLSPEC void * SDLCALL SDL_ClaimTemporaryMemory(const void *mem);
|
|||
/**
|
||||
* Free temporary memory.
|
||||
*
|
||||
* This function frees temporary memory allocated for events and functions that
|
||||
* return temporary memory. This memory is local to the thread that creates
|
||||
* it and is automatically freed for the main thread when processing events.
|
||||
* For other threads you may call this function periodically to
|
||||
* free any temporary memory created by that thread.
|
||||
* This function frees temporary memory allocated for events and functions
|
||||
* that return temporary memory. This memory is local to the thread that
|
||||
* creates it and is automatically freed for the main thread when processing
|
||||
* events. For other threads you may call this function periodically to free
|
||||
* any temporary memory created by that thread.
|
||||
*
|
||||
* You can free a specific pointer, to provide more fine grained control over memory management, or you can pass NULL to free all pending temporary allocations.
|
||||
* You can free a specific pointer, to provide more fine grained control over
|
||||
* memory management, or you can pass NULL to free all pending temporary
|
||||
* allocations.
|
||||
*
|
||||
* All temporary memory is freed on the main thread in SDL_Quit() and for other threads when they call SDL_CleanupTLS(), which is automatically called at cleanup time for threads created using SDL_CreateThread().
|
||||
* All temporary memory is freed on the main thread in SDL_Quit() and for
|
||||
* other threads when they call SDL_CleanupTLS(), which is automatically
|
||||
* called at cleanup time for threads created using SDL_CreateThread().
|
||||
*
|
||||
* \param mem a pointer allocated with SDL_AllocateTemporaryMemory(), or NULL to free all pending temporary allocations.
|
||||
* \param mem a pointer allocated with SDL_AllocateTemporaryMemory(), or NULL
|
||||
* to free all pending temporary allocations.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
|
|
|
@ -68,7 +68,8 @@ extern "C" {
|
|||
* The returned path is guaranteed to end with a path separator ('\\' on
|
||||
* Windows, '/' on most other platforms).
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \returns an absolute path in UTF-8 encoding to the application data
|
||||
* directory. NULL will be returned on error or when the platform
|
||||
|
@ -123,7 +124,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetBasePath(void);
|
|||
* The returned path is guaranteed to end with a path separator ('\\' on
|
||||
* Windows, '/' on most other platforms).
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param org the name of your organization.
|
||||
* \param app the name of your application.
|
||||
|
@ -223,7 +225,8 @@ typedef enum SDL_Folder
|
|||
* The returned path is guaranteed to end with a path separator ('\\' on
|
||||
* Windows, '/' on most other platforms).
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* If NULL is returned, the error may be obtained with SDL_GetError().
|
||||
*
|
||||
|
@ -354,7 +357,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo *
|
|||
* convenience, but if `count` is non-NULL, on return it will contain the
|
||||
* number of items in the array, not counting the NULL terminator.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param path the path of the directory to enumerate.
|
||||
* \param pattern the pattern that files in the directory must match. Can be
|
||||
|
|
|
@ -282,9 +282,9 @@ typedef struct SDL_GamepadBinding
|
|||
* existing gamepad.
|
||||
*
|
||||
* The mapping string has the format "GUID,name,mapping", where GUID is the
|
||||
* string value from SDL_GUIDToString(), name is the human readable
|
||||
* string for the device and mappings are gamepad mappings to joystick ones.
|
||||
* Under Windows there is a reserved GUID of "xinput" that covers all XInput
|
||||
* string value from SDL_GUIDToString(), name is the human readable string for
|
||||
* the device and mappings are gamepad mappings to joystick ones. Under
|
||||
* Windows there is a reserved GUID of "xinput" that covers all XInput
|
||||
* devices. The mapping format for joystick is:
|
||||
*
|
||||
* - `bX`: a joystick button, index X
|
||||
|
@ -389,7 +389,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_ReloadGamepadMappings(void);
|
|||
/**
|
||||
* Get the current gamepad mappings.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param count a pointer filled in with the number of mappings returned, can
|
||||
* be NULL.
|
||||
|
@ -403,7 +404,8 @@ extern SDL_DECLSPEC const char * const * SDLCALL SDL_GetGamepadMappings(int *cou
|
|||
/**
|
||||
* Get the gamepad mapping string for a given GUID.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param guid a structure containing the GUID for which a mapping is desired.
|
||||
* \returns a mapping string or NULL on failure; call SDL_GetError() for more
|
||||
|
@ -419,7 +421,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_GUID g
|
|||
/**
|
||||
* Get the current mapping of a gamepad.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* Details about mappings are discussed with SDL_AddGamepadMapping().
|
||||
*
|
||||
|
@ -468,11 +471,13 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasGamepad(void);
|
|||
/**
|
||||
* Get a list of currently connected gamepads.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param count a pointer filled in with the number of gamepads returned, may be NULL.
|
||||
* \returns a 0 terminated array of joystick instance IDs or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
* \param count a pointer filled in with the number of gamepads returned, may
|
||||
* be NULL.
|
||||
* \returns a 0 terminated array of joystick instance IDs or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -500,7 +505,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id);
|
|||
*
|
||||
* This can be called before any gamepads are opened.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param instance_id the joystick instance ID.
|
||||
* \returns the name of the selected gamepad. If no name can be found, this
|
||||
|
@ -518,7 +524,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadNameForID(SDL_JoystickID
|
|||
*
|
||||
* This can be called before any gamepads are opened.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param instance_id the joystick instance ID.
|
||||
* \returns the path of the selected gamepad. If no path can be found, this
|
||||
|
@ -651,7 +658,8 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeForID(SDL_Joys
|
|||
*
|
||||
* This can be called before any gamepads are opened.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param instance_id the joystick instance ID.
|
||||
* \returns the mapping string. Returns NULL if no mapping is available.
|
||||
|
@ -750,7 +758,8 @@ extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad
|
|||
/**
|
||||
* Get the implementation-dependent name for an opened gamepad.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param gamepad a gamepad identifier previously returned by
|
||||
* SDL_OpenGamepad().
|
||||
|
@ -766,7 +775,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad
|
|||
/**
|
||||
* Get the implementation-dependent path for an opened gamepad.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param gamepad a gamepad identifier previously returned by
|
||||
* SDL_OpenGamepad().
|
||||
|
@ -893,7 +903,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadFirmwareVersion(SDL_Gamepad *ga
|
|||
*
|
||||
* Returns the serial number of the gamepad, or NULL if it is not available.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param gamepad the gamepad object to query.
|
||||
* \returns the serial number, or NULL if unavailable.
|
||||
|
@ -972,7 +983,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad);
|
|||
* SDL to crash.
|
||||
*
|
||||
* \param gamepad the gamepad object that you want to get a joystick from.
|
||||
* \returns an SDL_Joystick object, or NULL on failure; call SDL_GetError() for more information.
|
||||
* \returns an SDL_Joystick object, or NULL on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -1053,7 +1065,8 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromString(const c
|
|||
/**
|
||||
* Convert from an SDL_GamepadType enum to a string.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param type an enum value for a given SDL_GamepadType.
|
||||
* \returns a string for the given type, or NULL if an invalid type is
|
||||
|
@ -1091,7 +1104,8 @@ extern SDL_DECLSPEC SDL_GamepadAxis SDLCALL SDL_GetGamepadAxisFromString(const c
|
|||
/**
|
||||
* Convert from an SDL_GamepadAxis enum to a string.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param axis an enum value for a given SDL_GamepadAxis.
|
||||
* \returns a string for the given axis, or NULL if an invalid axis is
|
||||
|
@ -1166,7 +1180,8 @@ extern SDL_DECLSPEC SDL_GamepadButton SDLCALL SDL_GetGamepadButtonFromString(con
|
|||
/**
|
||||
* Convert from an SDL_GamepadButton enum to a string.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param button an enum value for a given SDL_GamepadButton.
|
||||
* \returns a string for the given button, or NULL if an invalid button is
|
||||
|
@ -1454,7 +1469,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseGamepad(SDL_Gamepad *gamepad);
|
|||
* Return the sfSymbolsName for a given button on a gamepad on Apple
|
||||
* platforms.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param gamepad the gamepad to query.
|
||||
* \param button a button on the gamepad.
|
||||
|
@ -1469,7 +1485,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadAppleSFSymbolsNameForButt
|
|||
/**
|
||||
* Return the sfSymbolsName for a given axis on a gamepad on Apple platforms.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param gamepad the gamepad to query.
|
||||
* \param axis an axis on the gamepad.
|
||||
|
|
|
@ -66,7 +66,8 @@ typedef struct SDL_GUID {
|
|||
/**
|
||||
* Get an ASCII string representation for a given SDL_GUID.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param guid the SDL_GUID you wish to convert to string.
|
||||
* \returns the string representation of the GUID or NULL on failure; call
|
||||
|
|
|
@ -931,12 +931,13 @@ typedef Uint32 SDL_HapticID;
|
|||
/**
|
||||
* Get a list of currently connected haptic devices.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param count a pointer filled in with the number of haptic devices
|
||||
* returned, may be NULL.
|
||||
* \returns a 0 terminated array of haptic device instance IDs or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
* \returns a 0 terminated array of haptic device instance IDs or NULL on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -949,7 +950,8 @@ extern SDL_DECLSPEC const SDL_HapticID * SDLCALL SDL_GetHaptics(int *count);
|
|||
*
|
||||
* This can be called before any haptic devices are opened.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param instance_id the haptic device instance ID.
|
||||
* \returns the name of the selected haptic device. If no name can be found,
|
||||
|
@ -1014,7 +1016,8 @@ extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic);
|
|||
/**
|
||||
* Get the implementation dependent name of a haptic device.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param haptic the SDL_Haptic obtained from SDL_OpenJoystick().
|
||||
* \returns the name of the selected haptic device. If no name can be found,
|
||||
|
|
|
@ -263,8 +263,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *d
|
|||
* \param serial_number the Serial Number of the device to open (Optionally
|
||||
* NULL).
|
||||
* \returns a pointer to a SDL_hid_device object on success or NULL on
|
||||
* failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -278,8 +277,7 @@ extern SDL_DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_
|
|||
*
|
||||
* \param path the path name of the device to open.
|
||||
* \returns a pointer to a SDL_hid_device object on success or NULL on
|
||||
* failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -326,9 +324,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigne
|
|||
* number.
|
||||
* \param milliseconds timeout in milliseconds or -1 for blocking wait.
|
||||
* \returns the actual number of bytes read and -1 on on failure; call
|
||||
* SDL_GetError() for more information. If no packet was
|
||||
* available to be read within the timeout period, this function
|
||||
* returns 0.
|
||||
* SDL_GetError() for more information. If no packet was available to
|
||||
* be read within the timeout period, this function returns 0.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -347,9 +344,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsign
|
|||
* reports, make sure to read an extra byte for the report
|
||||
* number.
|
||||
* \returns the actual number of bytes read and -1 on failure; call
|
||||
* SDL_GetError() for more information. If no packet was
|
||||
* available to be read and the handle is in non-blocking mode, this
|
||||
* function returns 0.
|
||||
* SDL_GetError() for more information. If no packet was available to
|
||||
* be read and the handle is in non-blocking mode, this function
|
||||
* returns 0.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -393,7 +390,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int
|
|||
* \param length the length in bytes of the data to send, including the report
|
||||
* number.
|
||||
* \returns the actual number of bytes written and -1 on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -415,8 +412,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev,
|
|||
* \param length the number of bytes to read, including an extra byte for the
|
||||
* report ID. The buffer can be longer than the actual report.
|
||||
* \returns the number of bytes read plus one for the report ID (which is
|
||||
* still in the first byte), or -1 on on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* still in the first byte), or -1 on on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -438,8 +435,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev,
|
|||
* \param length the number of bytes to read, including an extra byte for the
|
||||
* report ID. The buffer can be longer than the actual report.
|
||||
* \returns the number of bytes read plus one for the report ID (which is
|
||||
* still in the first byte), or -1 on on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* still in the first byte), or -1 on on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -514,9 +511,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev,
|
|||
*
|
||||
* \param dev a device handle returned from SDL_hid_open().
|
||||
* \returns a pointer to the SDL_hid_device_info for this hid_device or NULL
|
||||
* on failure; call SDL_GetError() for more information.
|
||||
* This struct is valid until the device is closed with
|
||||
* SDL_hid_close().
|
||||
* on failure; call SDL_GetError() for more information. This struct
|
||||
* is valid until the device is closed with SDL_hid_close().
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
|
|
@ -3883,7 +3883,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ResetHints(void);
|
|||
/**
|
||||
* Get the value of a hint.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param name the hint to query.
|
||||
* \returns the string value of a hint or NULL if the hint isn't set.
|
||||
|
|
|
@ -224,8 +224,8 @@ typedef struct SDL_IOStream SDL_IOStream;
|
|||
* \param file a UTF-8 string representing the filename to open.
|
||||
* \param mode an ASCII string representing the mode to be used for opening
|
||||
* the file.
|
||||
* \returns a pointer to the SDL_IOStream structure that is created or NULL
|
||||
* on failure; call SDL_GetError() for more information.
|
||||
* \returns a pointer to the SDL_IOStream structure that is created or NULL on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -258,8 +258,8 @@ extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromFile(const char *file, cons
|
|||
*
|
||||
* \param mem a pointer to a buffer to feed an SDL_IOStream stream.
|
||||
* \param size the buffer size, in bytes.
|
||||
* \returns a pointer to a new SDL_IOStream structure or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
* \returns a pointer to a new SDL_IOStream structure or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -291,8 +291,8 @@ extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromMem(void *mem, size_t size)
|
|||
*
|
||||
* \param mem a pointer to a read-only buffer to feed an SDL_IOStream stream.
|
||||
* \param size the buffer size, in bytes.
|
||||
* \returns a pointer to a new SDL_IOStream structure or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
* \returns a pointer to a new SDL_IOStream structure or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -319,8 +319,8 @@ extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromConstMem(const void *mem, s
|
|||
* - `SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER`: memory will be allocated in
|
||||
* multiples of this size, defaulting to 1024.
|
||||
*
|
||||
* \returns a pointer to a new SDL_IOStream structure or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
* \returns a pointer to a new SDL_IOStream structure or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -488,7 +488,8 @@ extern SDL_DECLSPEC Sint64 SDLCALL SDL_TellIO(SDL_IOStream *context);
|
|||
* \param context a pointer to an SDL_IOStream structure.
|
||||
* \param ptr a pointer to a buffer to read data into.
|
||||
* \param size the number of bytes to read from the data source.
|
||||
* \returns the number of bytes read, or 0 on end of file or other failure; call SDL_GetError() for more information.
|
||||
* \returns the number of bytes read, or 0 on end of file or other failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -576,7 +577,8 @@ extern SDL_DECLSPEC size_t SDLCALL SDL_IOvprintf(SDL_IOStream *context, SDL_PRIN
|
|||
* \param datasize if not NULL, will store the number of bytes read.
|
||||
* \param closeio if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
|
||||
* even in the case of an error.
|
||||
* \returns the data or NULL on failure; call SDL_GetError() for more information.
|
||||
* \returns the data or NULL on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -595,7 +597,8 @@ extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile_IO(SDL_IOStream *src, size_t *da
|
|||
*
|
||||
* \param file the path to read all available data from.
|
||||
* \param datasize if not NULL, will store the number of bytes read.
|
||||
* \returns the data or NULL on failure; call SDL_GetError() for more information.
|
||||
* \returns the data or NULL on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
|
|
@ -37,9 +37,9 @@
|
|||
* controller. For XInput controllers this returns the XInput user index. Many
|
||||
* joysticks will not be able to supply this information.
|
||||
*
|
||||
* SDL_GUID is used as a stable 128-bit identifier for a joystick
|
||||
* device that does not change over time. It identifies class of the device (a
|
||||
* X360 wired controller for example). This identifier is platform dependent.
|
||||
* SDL_GUID is used as a stable 128-bit identifier for a joystick device that
|
||||
* does not change over time. It identifies class of the device (a X360 wired
|
||||
* controller for example). This identifier is platform dependent.
|
||||
*
|
||||
* In order to use these functions, SDL_Init() must have been called with the
|
||||
* SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks,
|
||||
|
@ -201,11 +201,13 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasJoystick(void);
|
|||
/**
|
||||
* Get a list of currently connected joysticks.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param count a pointer filled in with the number of joysticks returned, may be NULL.
|
||||
* \returns a 0 terminated array of joystick instance IDs or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
* \param count a pointer filled in with the number of joysticks returned, may
|
||||
* be NULL.
|
||||
* \returns a 0 terminated array of joystick instance IDs or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -219,7 +221,8 @@ extern SDL_DECLSPEC const SDL_JoystickID * SDLCALL SDL_GetJoysticks(int *count);
|
|||
*
|
||||
* This can be called before any joysticks are opened.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param instance_id the joystick instance ID.
|
||||
* \returns the name of the selected joystick. If no name can be found, this
|
||||
|
@ -237,7 +240,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickNameForID(SDL_JoystickID
|
|||
*
|
||||
* This can be called before any joysticks are opened.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param instance_id the joystick instance ID.
|
||||
* \returns the path of the selected joystick. If no path can be found, this
|
||||
|
@ -356,8 +360,8 @@ extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeForID(SDL_Joysti
|
|||
* for use.
|
||||
*
|
||||
* \param instance_id the joystick instance ID.
|
||||
* \returns a joystick identifier or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns a joystick identifier or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -462,8 +466,8 @@ typedef struct SDL_VirtualJoystickDesc
|
|||
* Attach a new virtual joystick.
|
||||
*
|
||||
* \param desc joystick description.
|
||||
* \returns the joystick instance ID, or 0 on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns the joystick instance ID, or 0 on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -658,7 +662,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joyst
|
|||
/**
|
||||
* Get the implementation dependent name of a joystick.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
|
||||
* \returns the name of the selected joystick. If no name can be found, this
|
||||
|
@ -673,7 +678,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickName(SDL_Joystick *joyst
|
|||
/**
|
||||
* Get the implementation dependent path of a joystick.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
|
||||
* \returns the path of the selected joystick. If no path can be found, this
|
||||
|
@ -792,7 +798,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *
|
|||
*
|
||||
* Returns the serial number of the joystick, or NULL if it is not available.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
|
||||
* \returns the serial number of the selected joystick, or NULL if
|
||||
|
@ -814,20 +821,6 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joy
|
|||
*/
|
||||
extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Convert a GUID string into a SDL_GUID structure.
|
||||
*
|
||||
* Performs no error checking. If this function is given a string containing
|
||||
* an invalid GUID, the function will silently succeed, but the GUID generated
|
||||
* will not be useful.
|
||||
*
|
||||
* \param pchGUID string containing an ASCII representation of a GUID.
|
||||
* \returns a SDL_GUID structure.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GUIDToString
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID);
|
||||
|
||||
/**
|
||||
|
|
|
@ -73,11 +73,13 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasKeyboard(void);
|
|||
* power buttons, etc. You should wait for input from a device before you
|
||||
* consider it actively in use.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param count a pointer filled in with the number of keyboards returned, may be NULL.
|
||||
* \returns a 0 terminated array of keyboards instance IDs or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
* \param count a pointer filled in with the number of keyboards returned, may
|
||||
* be NULL.
|
||||
* \returns a 0 terminated array of keyboards instance IDs or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -91,7 +93,8 @@ extern SDL_DECLSPEC const SDL_KeyboardID * SDLCALL SDL_GetKeyboards(int *count);
|
|||
*
|
||||
* This function returns "" if the keyboard doesn't have a name.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param instance_id the keyboard instance ID.
|
||||
* \returns the name of the selected keyboard or NULL on failure; call
|
||||
|
@ -281,7 +284,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetScancodeName(SDL_Scancode scancode, const
|
|||
/**
|
||||
* Get a human-readable name for a scancode.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* **Warning**: The returned name is by design not stable across platforms,
|
||||
* e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left
|
||||
|
@ -327,7 +331,8 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *nam
|
|||
*
|
||||
* If the key doesn't have a name, this function returns an empty string ("").
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param key the desired SDL_Keycode to query.
|
||||
* \returns a UTF-8 encoded string of the key name.
|
||||
|
|
|
@ -56,7 +56,8 @@ extern "C" {
|
|||
* Dynamically load a shared object.
|
||||
*
|
||||
* \param sofile a system-dependent name of the object file.
|
||||
* \returns an opaque pointer to the object handle or NULL on failure; call SDL_GetError() for more information.
|
||||
* \returns an opaque pointer to the object handle or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -82,8 +83,8 @@ extern SDL_DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
|
|||
*
|
||||
* \param handle a valid shared object handle returned by SDL_LoadObject().
|
||||
* \param name the name of the function to look up.
|
||||
* \returns a pointer to the function or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns a pointer to the function or NULL on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
|
|
@ -94,12 +94,13 @@ typedef struct SDL_Locale
|
|||
* if possible, and you can call this function again to get an updated copy of
|
||||
* preferred locales.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param count a pointer filled in with the number of locales returned, may
|
||||
* be NULL.
|
||||
* \returns a NULL terminated array of locale pointers, or NULL on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
* \returns a NULL terminated array of locale pointers, or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
|
|
@ -135,11 +135,13 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
|
|||
* You should wait for input from a device before you consider it actively in
|
||||
* use.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param count a pointer filled in with the number of mice returned, may be NULL.
|
||||
* \returns a 0 terminated array of mouse instance IDs or NULL on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
* \param count a pointer filled in with the number of mice returned, may be
|
||||
* NULL.
|
||||
* \returns a 0 terminated array of mouse instance IDs or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -153,7 +155,8 @@ extern SDL_DECLSPEC const SDL_MouseID * SDLCALL SDL_GetMice(int *count);
|
|||
*
|
||||
* This function returns "" if the mouse doesn't have a name.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param instance_id the mouse instance ID.
|
||||
* \returns the name of the selected mouse, or NULL on failure; call
|
||||
|
@ -483,7 +486,8 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
|
|||
* You do not have to call SDL_DestroyCursor() on the return value, but it is
|
||||
* safe to do so.
|
||||
*
|
||||
* \returns the default cursor on success or NULL on failuree; call SDL_GetError() for more information.
|
||||
* \returns the default cursor on success or NULL on failuree; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
|
|
@ -224,7 +224,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_PenConnected(SDL_PenID instance_id);
|
|||
/**
|
||||
* Retrieves a human-readable description for a SDL_PenID.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param instance_id the pen to query.
|
||||
* \returns a string that contains the name of the pen, intended for human
|
||||
|
|
|
@ -378,7 +378,8 @@ extern SDL_DECLSPEC void * SDLCALL SDL_GetPointerProperty(SDL_PropertiesID props
|
|||
/**
|
||||
* Get a string property from a group of properties.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param props the properties to query.
|
||||
* \param name the name of the property to query.
|
||||
|
|
|
@ -154,7 +154,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
|
|||
* "direct3d12" or "metal". These never have Unicode characters, and are not
|
||||
* meant to be proper names.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param index the index of the rendering driver; the value ranges from 0 to
|
||||
* SDL_GetNumRenderDrivers() - 1.
|
||||
|
@ -324,10 +325,12 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetRenderWindow(SDL_Renderer *rende
|
|||
/**
|
||||
* Get the name of a renderer.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param renderer the rendering context.
|
||||
* \returns the name of the selected renderer, or NULL on failure; call SDL_GetError() for more information.
|
||||
* \returns the name of the selected renderer, or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -1768,7 +1771,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderLines(SDL_Renderer *renderer, const SD
|
|||
* \param rect a pointer to the destination rectangle, or NULL to outline the
|
||||
* entire rendering target.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -1800,7 +1803,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderRects(SDL_Renderer *renderer, const SD
|
|||
* \param rect a pointer to the destination rectangle, or NULL for the entire
|
||||
* rendering target.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -1835,7 +1838,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer *renderer, cons
|
|||
* \param dstrect a pointer to the destination rectangle, or NULL for the
|
||||
* entire rendering target.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -1886,7 +1889,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer,
|
|||
* order.
|
||||
* \param num_indices number of indices.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
|
|
@ -146,9 +146,10 @@ typedef enum SDL_SensorType
|
|||
/**
|
||||
* Get a list of currently connected sensors.
|
||||
*
|
||||
* \param count a pointer filled in with the number of sensors returned, may be NULL.
|
||||
* \returns a 0 terminated array of sensor instance IDs or NULL on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
* \param count a pointer filled in with the number of sensors returned, may
|
||||
* be NULL.
|
||||
* \returns a 0 terminated array of sensor instance IDs or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -159,7 +160,8 @@ extern SDL_DECLSPEC const SDL_SensorID * SDLCALL SDL_GetSensors(int *count);
|
|||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param instance_id the sensor instance ID.
|
||||
* \returns the sensor name, or NULL if `instance_id` is not valid.
|
||||
|
@ -198,7 +200,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableTypeForID(SDL_SensorID i
|
|||
* Open a sensor for use.
|
||||
*
|
||||
* \param instance_id the sensor instance ID.
|
||||
* \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for more information.
|
||||
* \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -208,7 +211,8 @@ extern SDL_DECLSPEC SDL_Sensor * SDLCALL SDL_OpenSensor(SDL_SensorID instance_id
|
|||
* Return the SDL_Sensor associated with an instance ID.
|
||||
*
|
||||
* \param instance_id the sensor instance ID.
|
||||
* \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for more information.
|
||||
* \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -228,10 +232,12 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSensorProperties(SDL_Sensor
|
|||
/**
|
||||
* Get the implementation dependent name of a sensor.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param sensor the SDL_Sensor object.
|
||||
* \returns the sensor name or NULL on failure; call SDL_GetError() for more information.
|
||||
* \returns the sensor name or NULL on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -262,7 +268,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableType(SDL_Sensor *sensor)
|
|||
* Get the instance ID of a sensor.
|
||||
*
|
||||
* \param sensor the SDL_Sensor object to inspect.
|
||||
* \returns the sensor instance ID, or 0 on failure; call SDL_GetError() for more information.
|
||||
* \returns the sensor instance ID, or 0 on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
|
|
@ -227,8 +227,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_StorageReady(SDL_Storage *storage);
|
|||
* \param storage a storage container to query.
|
||||
* \param path the relative path of the file to query.
|
||||
* \param length a pointer to be filled with the file's length.
|
||||
* \returns 0 if the file could be queried or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns 0 if the file could be queried or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -263,8 +263,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_ReadStorageFile(SDL_Storage *storage, const
|
|||
* \param path the relative path of the file to write.
|
||||
* \param source a client-provided buffer to write from.
|
||||
* \param length the length of the source buffer.
|
||||
* \returns 0 if the file was written or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns 0 if the file was written or a negative error code on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -383,7 +383,8 @@ extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *sto
|
|||
* convenience, but if `count` is non-NULL, on return it will contain the
|
||||
* number of items in the array, not counting the NULL terminator.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param storage a storage container.
|
||||
* \param path the path of the directory to enumerate.
|
||||
|
|
|
@ -355,8 +355,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
|
|||
* \param src the data stream for the surface.
|
||||
* \param closeio if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
|
||||
* even in the case of an error.
|
||||
* \returns a pointer to a new SDL_Surface structure or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
* \returns a pointer to a new SDL_Surface structure or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -373,8 +373,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, SDL_
|
|||
* will result in a memory leak.
|
||||
*
|
||||
* \param file the BMP file to load.
|
||||
* \returns a pointer to a new SDL_Surface structure or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
* \returns a pointer to a new SDL_Surface structure or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
|
|
@ -162,7 +162,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback,
|
|||
*
|
||||
* \param threadID the Unix thread ID to change priority of.
|
||||
* \param priority the new, Unix-specific, priority value.
|
||||
* \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -280,7 +281,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(SDL_bool enabled);
|
|||
* rationale being that the SDL headers can avoid including jni.h.
|
||||
*
|
||||
* \returns a pointer to Java native interface object (JNIEnv) to which the
|
||||
* current thread is attached, or NULL on failure; call SDL_GetError() for more information.
|
||||
* current thread is attached, or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
|
@ -304,7 +306,8 @@ extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidJNIEnv(void);
|
|||
* https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html
|
||||
*
|
||||
* \returns the jobject representing the instance of the Activity class of the
|
||||
* Android application, or NULL on failure; call SDL_GetError() for more information.
|
||||
* Android application, or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
|
@ -407,7 +410,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SendAndroidBackButton(void);
|
|||
*
|
||||
* https://developer.android.com/reference/android/content/Context#getFilesDir()
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \returns the path used for internal storage or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
|
@ -448,7 +452,8 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAndroidExternalStorageState(void);
|
|||
*
|
||||
* https://developer.android.com/reference/android/content/Context#getExternalFilesDir()
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \returns the path used for external storage for this application on success
|
||||
* or NULL on failure; call SDL_GetError() for more information.
|
||||
|
@ -471,7 +476,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidExternalStoragePath(void)
|
|||
*
|
||||
* https://developer.android.com/reference/android/content/Context#getCacheDir()
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \returns the path used for caches for this application on success or NULL
|
||||
* on failure; call SDL_GetError() for more information.
|
||||
|
@ -625,7 +631,8 @@ typedef enum SDL_WinRT_DeviceFamily
|
|||
*
|
||||
* https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param pathType the type of path to retrieve, one of SDL_WinRT_Path.
|
||||
* \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if
|
||||
|
@ -813,7 +820,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQue
|
|||
*
|
||||
* \param outUserHandle a pointer to be filled in with the default user
|
||||
* handle.
|
||||
* \returns 0 if success or a negative error code on failure; call SDL_GetError() for more information.
|
||||
* \returns 0 if success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
|
|
@ -330,7 +330,8 @@ extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithPropertiesRuntime(S
|
|||
/**
|
||||
* Get the thread name as it was specified in SDL_CreateThread().
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param thread the thread to query.
|
||||
* \returns a pointer to a UTF-8 string that names the specified thread, or
|
||||
|
@ -520,7 +521,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetTLS(SDL_TLSID *id, const void *value, SDL
|
|||
/**
|
||||
* Cleanup all TLS data for this thread.
|
||||
*
|
||||
* If you are creating your threads outside of SDL and then calling SDL functions, you should call this function before your thread exits, to properly clean up SDL memory.
|
||||
* If you are creating your threads outside of SDL and then calling SDL
|
||||
* functions, you should call this function before your thread exits, to
|
||||
* properly clean up SDL memory.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
|
|
|
@ -95,7 +95,8 @@ typedef enum SDL_TimeFormat
|
|||
* format, may be NULL.
|
||||
* \param timeFormat a pointer to the SDL_TimeFormat to hold the returned time
|
||||
* format, may be NULL.
|
||||
* \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -106,7 +107,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetDateTimeLocalePreferences(SDL_DateFormat
|
|||
* Jan 1, 1970 in Universal Coordinated Time (UTC).
|
||||
*
|
||||
* \param ticks the SDL_Time to hold the returned tick count.
|
||||
* \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -121,7 +123,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetCurrentTime(SDL_Time *ticks);
|
|||
* \param localTime the resulting SDL_DateTime will be expressed in local time
|
||||
* if true, otherwise it will be in Universal Coordinated
|
||||
* Time (UTC).
|
||||
* \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -135,7 +138,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_TimeToDateTime(SDL_Time ticks, SDL_DateTime
|
|||
*
|
||||
* \param dt the source SDL_DateTime.
|
||||
* \param ticks the resulting SDL_Time.
|
||||
* \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -177,7 +181,8 @@ extern SDL_DECLSPEC SDL_Time SDLCALL SDL_TimeFromWindows(Uint32 dwLowDateTime, U
|
|||
*
|
||||
* \param year the year.
|
||||
* \param month the month [1-12].
|
||||
* \returns the number of days in the requested month or a negative error code on failure; call SDL_GetError() for more information.
|
||||
* \returns the number of days in the requested month or a negative error code
|
||||
* on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -189,7 +194,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetDaysInMonth(int year, int month);
|
|||
* \param year the year component of the date.
|
||||
* \param month the month component of the date.
|
||||
* \param day the day component of the date.
|
||||
* \returns the day of year [0-365] if the date is valid or a negative error code on failure; call SDL_GetError() for more information.
|
||||
* \returns the day of year [0-365] if the date is valid or a negative error
|
||||
* code on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -201,7 +207,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfYear(int year, int month, int day);
|
|||
* \param year the year component of the date.
|
||||
* \param month the month component of the date.
|
||||
* \param day the day component of the date.
|
||||
* \returns a value between 0 and 6 (0 being Sunday) if the date is valid or a negative error code on failure; call SDL_GetError() for more information.
|
||||
* \returns a value between 0 and 6 (0 being Sunday) if the date is valid or a
|
||||
* negative error code on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
|
|
@ -83,12 +83,13 @@ typedef struct SDL_Finger
|
|||
* Therefore the returned list might be empty, although devices are available.
|
||||
* After using all devices at least once the number will be correct.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param count a pointer filled in with the number of devices returned, may
|
||||
* be NULL.
|
||||
* \returns a 0 terminated array of touch device IDs or NULL on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
* \returns a 0 terminated array of touch device IDs or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -97,11 +98,12 @@ extern SDL_DECLSPEC const SDL_TouchID * SDLCALL SDL_GetTouchDevices(int *count);
|
|||
/**
|
||||
* Get the touch device name as reported from the driver.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param touchID the touch device instance ID.
|
||||
* \returns touch device name, or NULL on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
* \returns touch device name, or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
|
|
@ -349,7 +349,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
|
|||
* "x11" or "windows". These never have Unicode characters, and are not meant
|
||||
* to be proper names.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param index the index of a video driver.
|
||||
* \returns the name of the video driver with the given **index**.
|
||||
|
@ -367,7 +368,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index);
|
|||
* "x11" or "windows". These never have Unicode characters, and are not meant
|
||||
* to be proper names.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \returns the name of the current video driver or NULL if no driver has been
|
||||
* initialized.
|
||||
|
@ -391,12 +393,13 @@ extern SDL_DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
|
|||
/**
|
||||
* Get a list of currently connected displays.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param count a pointer filled in with the number of displays returned, may
|
||||
* be NULL.
|
||||
* \returns a 0 terminated array of display instance IDs or NULL on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
* \returns a 0 terminated array of display instance IDs or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -446,7 +449,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_Displa
|
|||
/**
|
||||
* Get the name of a display in UTF-8 encoding.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param displayID the instance ID of the display to query.
|
||||
* \returns the name of a display or NULL on failure; call SDL_GetError() for
|
||||
|
@ -555,12 +559,14 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displ
|
|||
* - refresh rate -> highest to lowest
|
||||
* - pixel density -> lowest to highest
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param displayID the instance ID of the display to query.
|
||||
* \param count a pointer filled in with the number of display modes returned, may be NULL.
|
||||
* \returns a NULL terminated array of display mode pointers or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
* \param count a pointer filled in with the number of display modes returned,
|
||||
* may be NULL.
|
||||
* \returns a NULL terminated array of display mode pointers or NULL on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -767,7 +773,8 @@ extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetWindowFullscreenMode(
|
|||
/**
|
||||
* Get the raw ICC profile data for the screen the window is currently on.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param window the window to query.
|
||||
* \param size the size of the ICC profile.
|
||||
|
@ -793,11 +800,13 @@ extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetWindowPixelFormat(SDL_Window
|
|||
/**
|
||||
* Get a list of valid windows.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param count a pointer filled in with the number of windows returned, may
|
||||
* be NULL.
|
||||
* \returns a NULL terminated array of SDL_Window pointers or NULL on failure; call SDL_GetError() for more information.
|
||||
* \returns a NULL terminated array of SDL_Window pointers or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -1306,7 +1315,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetWindowTitle(SDL_Window *window, const cha
|
|||
/**
|
||||
* Get the title of a window.
|
||||
*
|
||||
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
|
||||
* This returns temporary memory which will be automatically freed later, and
|
||||
* can be claimed with SDL_ClaimTemporaryMemory().
|
||||
*
|
||||
* \param window the window to query.
|
||||
* \returns the title of the window in UTF-8 format or "" if there is no
|
||||
|
@ -2175,7 +2185,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window);
|
|||
*
|
||||
* \param modal_window the window that should be set modal.
|
||||
* \param parent_window the parent window for the modal window.
|
||||
* \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -2584,8 +2595,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
|
|||
* SDL_GLContext is opaque to the application.
|
||||
*
|
||||
* \param window the window to associate with the context.
|
||||
* \returns the OpenGL context associated with `window` or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns the OpenGL context associated with `window` or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
|
|
@ -119,7 +119,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
|
|||
* `vkGetInstanceProcAddr =
|
||||
* (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();`
|
||||
*
|
||||
* \returns the function pointer for `vkGetInstanceProcAddr` or NULL on failure; call SDL_GetError() for more information.
|
||||
* \returns the function pointer for `vkGetInstanceProcAddr` or NULL on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
@ -149,7 +150,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
|
|||
* You should not free the returned array; it is owned by SDL.
|
||||
*
|
||||
* \param count a pointer filled in with the number of extensions returned.
|
||||
* \returns an array of extension name strings on success, NULL on failure; call SDL_GetError() for more information.
|
||||
* \returns an array of extension name strings on success, NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
@ -173,7 +175,8 @@ extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtension
|
|||
* allocator that creates the surface. Can be NULL.
|
||||
* \param surface a pointer to a VkSurfaceKHR handle to output the newly
|
||||
* created surface.
|
||||
* \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue