Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-07-19 19:23:24 +00:00
parent a340de6196
commit 975457cfb6
30 changed files with 426 additions and 250 deletions

View file

@ -135,11 +135,13 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
* You should wait for input from a device before you consider it actively in
* use.
*
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
* This returns temporary memory which will be automatically freed later, and
* can be claimed with SDL_ClaimTemporaryMemory().
*
* \param count a pointer filled in with the number of mice returned, may be NULL.
* \returns a 0 terminated array of mouse instance IDs or NULL on failure; call SDL_GetError() for more
* information.
* \param count a pointer filled in with the number of mice returned, may be
* NULL.
* \returns a 0 terminated array of mouse instance IDs or NULL on failure;
* call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
@ -153,7 +155,8 @@ extern SDL_DECLSPEC const SDL_MouseID * SDLCALL SDL_GetMice(int *count);
*
* This function returns "" if the mouse doesn't have a name.
*
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
* This returns temporary memory which will be automatically freed later, and
* can be claimed with SDL_ClaimTemporaryMemory().
*
* \param instance_id the mouse instance ID.
* \returns the name of the selected mouse, or NULL on failure; call
@ -483,7 +486,8 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
* You do not have to call SDL_DestroyCursor() on the return value, but it is
* safe to do so.
*
* \returns the default cursor on success or NULL on failuree; call SDL_GetError() for more information.
* \returns the default cursor on success or NULL on failuree; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/