Sync SDL3 wiki -> header
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30 changed files with 426 additions and 250 deletions
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@ -135,11 +135,13 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
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* You should wait for input from a device before you consider it actively in
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* use.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param count a pointer filled in with the number of mice returned, may be NULL.
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* \returns a 0 terminated array of mouse instance IDs or NULL on failure; call SDL_GetError() for more
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* information.
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* \param count a pointer filled in with the number of mice returned, may be
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* NULL.
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* \returns a 0 terminated array of mouse instance IDs or NULL on failure;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -153,7 +155,8 @@ extern SDL_DECLSPEC const SDL_MouseID * SDLCALL SDL_GetMice(int *count);
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*
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* This function returns "" if the mouse doesn't have a name.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param instance_id the mouse instance ID.
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* \returns the name of the selected mouse, or NULL on failure; call
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@ -483,7 +486,8 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
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* You do not have to call SDL_DestroyCursor() on the return value, but it is
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* safe to do so.
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*
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* \returns the default cursor on success or NULL on failuree; call SDL_GetError() for more information.
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* \returns the default cursor on success or NULL on failuree; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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