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Sync SDL3 wiki -> header
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30 changed files with 426 additions and 250 deletions
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@ -931,12 +931,13 @@ typedef Uint32 SDL_HapticID;
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/**
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* Get a list of currently connected haptic devices.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param count a pointer filled in with the number of haptic devices
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* returned, may be NULL.
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* \returns a 0 terminated array of haptic device instance IDs or NULL on failure; call SDL_GetError() for
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* more information.
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* \returns a 0 terminated array of haptic device instance IDs or NULL on
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* failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -949,7 +950,8 @@ extern SDL_DECLSPEC const SDL_HapticID * SDLCALL SDL_GetHaptics(int *count);
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*
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* This can be called before any haptic devices are opened.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param instance_id the haptic device instance ID.
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* \returns the name of the selected haptic device. If no name can be found,
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@ -1014,7 +1016,8 @@ extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic);
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/**
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* Get the implementation dependent name of a haptic device.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param haptic the SDL_Haptic obtained from SDL_OpenJoystick().
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* \returns the name of the selected haptic device. If no name can be found,
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