Back out change initializing renderer blend mode incorrectly.

This commit is contained in:
Sam Lantinga 2018-11-17 12:12:29 -08:00
parent fde7592ada
commit 9719f89db2
4 changed files with 4 additions and 4 deletions

View file

@ -1203,7 +1203,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
data->glEnableClientState(GL_VERTEX_ARRAY);
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
data->drawstate.blend = SDL_BLENDMODE_NONE;
data->drawstate.blend = SDL_BLENDMODE_INVALID;
data->drawstate.color = 0xFFFFFFFF;
data->drawstate.clear_color = 0xFFFFFFFF;