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opengl: Removed a FIXME (this is documented as not-thread-safe now.
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@ -390,7 +390,6 @@ static SDL_RenderCommand *AllocateRenderCommand(SDL_Renderer *renderer)
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{
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SDL_RenderCommand *result = NULL;
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// !!! FIXME: are there threading limitations in SDL's render API? If not, we need to mutex this.
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result = renderer->render_commands_pool;
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if (result) {
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renderer->render_commands_pool = result->next;
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