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Added SDL_AddSurfaceAlternateImage(), SDL_SurfaceHasAlternateImages(), SDL_GetSurfaceImages() and SDL_RemoveSurfaceAlternateImages()
These functions allow you to create surfaces with alternate high DPI content, and will be used for high DPI icon and cursor support.
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6 changed files with 222 additions and 0 deletions
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@ -33,6 +33,7 @@
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#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
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#define SDL_AddGamepadMappingsFromIO SDL_AddGamepadMappingsFromIO_REAL
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#define SDL_AddHintCallback SDL_AddHintCallback_REAL
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#define SDL_AddSurfaceAlternateImage SDL_AddSurfaceAlternateImage_REAL
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#define SDL_AddTimer SDL_AddTimer_REAL
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#define SDL_AddTimerNS SDL_AddTimerNS_REAL
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#define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
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@ -463,6 +464,7 @@
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#define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL
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#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
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#define SDL_GetSurfaceColorspace SDL_GetSurfaceColorspace_REAL
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#define SDL_GetSurfaceImages SDL_GetSurfaceImages_REAL
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#define SDL_GetSurfacePalette SDL_GetSurfacePalette_REAL
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#define SDL_GetSurfaceProperties SDL_GetSurfaceProperties_REAL
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#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
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@ -669,6 +671,7 @@
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#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
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#define SDL_RemovePath SDL_RemovePath_REAL
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#define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL
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#define SDL_RemoveSurfaceAlternateImages SDL_RemoveSurfaceAlternateImages_REAL
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#define SDL_RemoveTimer SDL_RemoveTimer_REAL
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#define SDL_RenamePath SDL_RenamePath_REAL
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#define SDL_RenameStoragePath SDL_RenameStoragePath_REAL
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@ -845,6 +848,7 @@
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#define SDL_StopTextInput SDL_StopTextInput_REAL
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#define SDL_StorageReady SDL_StorageReady_REAL
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#define SDL_StringToGUID SDL_StringToGUID_REAL
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#define SDL_SurfaceHasAlternateImages SDL_SurfaceHasAlternateImages_REAL
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#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
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#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
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#define SDL_SyncWindow SDL_SyncWindow_REAL
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