GameCubeAdapter: Add suppport for all rumble modes

This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
This commit is contained in:
Phillip Stephens 2022-02-22 00:41:15 -08:00 committed by Sam Lantinga
parent b946e31ec8
commit 94d43186f2
2 changed files with 41 additions and 2 deletions

View file

@ -625,6 +625,21 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE"
/**
* \brief A variable controlling whether "low_frequency_rumble" and "high_frequency_rumble" is used to implement
* the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2)
* this is useful for applications that need full compatibility for things like ADSR envelopes.
* Stop is implemented by setting "low_frequency_rumble" to "0" and "high_frequency_rumble" ">0"
* Rumble is both at any arbitrary value,
* StopHard is implemented by setting both "low_frequency_rumble" and "high_frequency_rumble" to "0"
*
* This variable can be set to the following values:
* "0" - Normal rumble behavior is behavior is used (default)
* "1" - Proper GameCube controller rumble behavior is used
*
*/
#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_GAMECUBE_RUMBLE_BRAKE"
/**
* \brief A variable controlling whether Switch Joy-Cons should be treated the same as Switch Pro Controllers when using the HIDAPI driver.
*