Added SDL_GameControllerType enumerations for the Amazon Luna and Google Stadia controllers

Fixes bug https://github.com/libsdl-org/SDL/issues/4019
This commit is contained in:
Sam Lantinga 2021-07-24 09:10:18 -07:00
parent 6956f4aa19
commit 94b7a87645
5 changed files with 27 additions and 16 deletions

View file

@ -1898,6 +1898,13 @@ SDL_GetJoystickGameControllerType(const char *name, Uint16 vendor, Uint16 produc
} else if (vendor == 0x0001 && product == 0x0001) {
type = SDL_CONTROLLER_TYPE_UNKNOWN;
} else if ((vendor == USB_VENDOR_AMAZON && product == USB_PRODUCT_AMAZON_LUNA_CONTROLLER) ||
(vendor == BLUETOOTH_VENDOR_AMAZON && product == BLUETOOTH_PRODUCT_LUNA_CONTROLLER)) {
type = SDL_CONTROLLER_TYPE_AMAZON_LUNA;
} else if (vendor == USB_VENDOR_GOOGLE && product == USB_PRODUCT_GOOGLE_STADIA_CONTROLLER) {
type = SDL_CONTROLLER_TYPE_GOOGLE_STADIA;
} else {
switch (GuessControllerType(vendor, product)) {
case k_eControllerType_XBox360Controller: