Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice()

This commit is contained in:
Sylvain 2023-01-06 13:59:45 +01:00 committed by Sam Lantinga
parent 26be384801
commit 93e2903ac5
14 changed files with 72 additions and 34 deletions

View file

@ -576,7 +576,7 @@ SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_PauseAudioDevice,(SDL_AudioDeviceID a, int b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),)
SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
@ -915,3 +915,4 @@ SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),r
SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return)
SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_PlayAudioDevice,(SDL_AudioDeviceID a),(a),)