Fix testautomation failures (including clip rect) - closes #9145. During merging for prep'ing the final PR for the Vulkan Renderer, I misordered a memcpy that regressed several of the testautomation test. From now on, I will make sure to run testautomation on any future PRs before submitting.
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1 changed files with 2 additions and 2 deletions
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@ -3363,12 +3363,12 @@ static SDL_bool VULKAN_SetDrawState(SDL_Renderer *renderer, const SDL_RenderComm
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constantBuffer = rendererData->constantBuffers[rendererData->currentCommandBufferIndex][rendererData->currentConstantBufferIndex].buffer;
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constantBuffer = rendererData->constantBuffers[rendererData->currentCommandBufferIndex][rendererData->currentConstantBufferIndex].buffer;
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}
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}
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SDL_memcpy(&rendererData->currentPipelineState->shader_constants, shader_constants, sizeof(*shader_constants));
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/* Upload constants to persistently mapped buffer */
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/* Upload constants to persistently mapped buffer */
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uint8_t *dst = rendererData->constantBuffers[rendererData->currentCommandBufferIndex][rendererData->currentConstantBufferIndex].mappedBufferPtr;
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uint8_t *dst = rendererData->constantBuffers[rendererData->currentCommandBufferIndex][rendererData->currentConstantBufferIndex].mappedBufferPtr;
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dst += constantBufferOffset;
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dst += constantBufferOffset;
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SDL_memcpy(dst, &rendererData->currentPipelineState->shader_constants, sizeof(PixelShaderConstants));
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SDL_memcpy(dst, &rendererData->currentPipelineState->shader_constants, sizeof(PixelShaderConstants));
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SDL_memcpy(&rendererData->currentPipelineState->shader_constants, shader_constants, sizeof(*shader_constants));
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}
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}
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/* Allocate/update descriptor set with the bindings */
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/* Allocate/update descriptor set with the bindings */
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