diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h index 07e2ea82fb..08c8b37a1c 100644 --- a/include/SDL3/SDL_hints.h +++ b/include/SDL3/SDL_hints.h @@ -943,20 +943,26 @@ extern "C" { #define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES" /** - * A variable describing what IME elements the OS should render natively over the game. + * A variable describing what IME elements the OS should render natively over + * the game. * - * By default IME UI is handled using native components by the OS, however this interferes with fullscreen games in some cases. + * By default IME UI is handled using native components by the OS, however + * this interferes with fullscreen games in some cases. * - * The variable can be set to a comma separated list containing the following items: + * The variable can be set to a comma separated list containing the following + * items: * * - "none" or "0": Native UI elements will not be displayed. - * - "composition": Native UI elements will be used for the IME composition string. + * - "composition": Native UI elements will be used for the IME composition + * string. * - "candidates": Native UI elements will be used for the IME candidate list. * - "all" or "1": Native UI elements will be used for all IME UI. (default) * - * If native UI is used for the composition string, then SDL_EVENT_TEXT_EDITING will not be sent. + * If native UI is used for the composition string, then + * SDL_EVENT_TEXT_EDITING will not be sent. * - * If native UI is used for the candidates list, then SDL_EVENT_TEXT_EDITING_CANDIDATES will not be sent. + * If native UI is used for the candidates list, then + * SDL_EVENT_TEXT_EDITING_CANDIDATES will not be sent. * * This hint should be set before SDL is initialized. * diff --git a/include/SDL3/SDL_keyboard.h b/include/SDL3/SDL_keyboard.h index 50ee5927da..232cde110f 100644 --- a/include/SDL3/SDL_keyboard.h +++ b/include/SDL3/SDL_keyboard.h @@ -420,11 +420,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_ClearComposition(SDL_Window *window); /** * Set the area used to type Unicode text input. * - * Native input methods may place a window with word suggestions near the cursor, without covering the text being entered. + * Native input methods may place a window with word suggestions near the + * cursor, without covering the text being entered. * * \param window the window for which to set the text input area. - * \param rect the SDL_Rect representing the text input area, in window coordinates, or NULL to clear it. - * \param cursor the offset of the current cursor location relative to `rect->x`, in window coordinates. + * \param rect the SDL_Rect representing the text input area, in window + * coordinates, or NULL to clear it. + * \param cursor the offset of the current cursor location relative to + * `rect->x`, in window coordinates. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -441,8 +444,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetTextInputArea(SDL_Window *window, const S * This returns the values previously set by SDL_SetTextInputArea(). * * \param window the window for which to query the text input area. - * \param rect a pointer to an SDL_Rect filled in with the text input area, may be NULL. - * \param cursor a pointer to the offset of the current cursor location relative to `rect->x`, may be NULL. + * \param rect a pointer to an SDL_Rect filled in with the text input area, + * may be NULL. + * \param cursor a pointer to the offset of the current cursor location + * relative to `rect->x`, may be NULL. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. *