* Rename SDL_CreateRGBSurface{,From} to SDL_CreateSurface{,From}, which now takes a format parameter
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36 changed files with 212 additions and 558 deletions
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@ -113,61 +113,9 @@ typedef enum
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SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
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} SDL_YUV_CONVERSION_MODE;
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/**
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* Allocate a new RGB surface.
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*
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* If `depth` is 4 or 8 bits, an empty palette is allocated for the surface.
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* If `depth` is greater than 8 bits, the pixel format is set using the
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* [RGBA]mask parameters.
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*
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* The [RGBA]mask parameters are the bitmasks used to extract that color from
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* a pixel. For instance, `Rmask` being 0xFF000000 means the red data is
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* stored in the most significant byte. Using zeros for the RGB masks sets a
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* default value, based on the depth. For example:
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*
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* ```c++
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* SDL_CreateRGBSurface(0,w,h,32,0,0,0,0);
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* ```
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*
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* However, using zero for the Amask results in an Amask of 0.
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*
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* By default surfaces with an alpha mask are set up for blending as with:
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*
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* ```c++
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* SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND)
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* ```
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*
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* You can change this by calling SDL_SetSurfaceBlendMode() and selecting a
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* different `blendMode`.
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*
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* \param width the width of the surface
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* \param height the height of the surface
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* \param depth the depth of the surface in bits
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* \param Rmask the red mask for the pixels
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* \param Gmask the green mask for the pixels
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* \param Bmask the blue mask for the pixels
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* \param Amask the alpha mask for the pixels
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* \returns the new SDL_Surface structure that is created or NULL if it fails;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateRGBSurfaceFrom
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* \sa SDL_CreateRGBSurfaceWithFormat
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* \sa SDL_FreeSurface
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
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(int width, int height, int depth,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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/**
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* Allocate a new RGB surface with a specific pixel format.
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*
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* This function operates mostly like SDL_CreateRGBSurface(), except instead
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* of providing pixel color masks, you provide it with a predefined format
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* from SDL_PixelFormatEnum.
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*
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* \param width the width of the surface
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* \param height the height of the surface
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* \param format the SDL_PixelFormatEnum for the new surface's pixel format.
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@ -176,59 +124,16 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateRGBSurface
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* \sa SDL_CreateRGBSurfaceFrom
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* \sa SDL_CreateSurfaceFrom
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* \sa SDL_FreeSurface
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface
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(int width, int height, Uint32 format);
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/**
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* Allocate a new RGB surface with existing pixel data.
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*
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* This function operates mostly like SDL_CreateRGBSurface(), except it does
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* not allocate memory for the pixel data, instead the caller provides an
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* existing buffer of data for the surface to use.
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*
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* No copy is made of the pixel data. Pixel data is not managed automatically;
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* you must free the surface before you free the pixel data.
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*
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* \param pixels a pointer to existing pixel data
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* \param width the width of the surface
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* \param height the height of the surface
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* \param depth the depth of the surface in bits
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* \param pitch the pitch of the surface in bytes
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* \param Rmask the red mask for the pixels
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* \param Gmask the green mask for the pixels
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* \param Bmask the blue mask for the pixels
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* \param Amask the alpha mask for the pixels
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* \returns the new SDL_Surface structure that is created or NULL if it fails;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateRGBSurface
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* \sa SDL_CreateRGBSurfaceWithFormat
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* \sa SDL_FreeSurface
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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int width,
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int height,
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int depth,
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int pitch,
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Uint32 Rmask,
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Uint32 Gmask,
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Uint32 Bmask,
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Uint32 Amask);
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/**
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* Allocate a new RGB surface with with a specific pixel format and existing
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* pixel data.
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*
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* This function operates mostly like SDL_CreateRGBSurfaceFrom(), except
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* instead of providing pixel color masks, you provide it with a predefined
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* format from SDL_PixelFormatEnum.
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*
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* No copy is made of the pixel data. Pixel data is not managed automatically;
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* you must free the surface before you free the pixel data.
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*
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@ -242,11 +147,10 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateRGBSurfaceFrom
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* \sa SDL_CreateRGBSurfaceWithFormat
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* \sa SDL_CreateSurface
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* \sa SDL_FreeSurface
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurfaceFrom
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(void *pixels, int width, int height, int pitch, Uint32 format);
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/**
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@ -258,8 +162,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateRGBSurface
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* \sa SDL_CreateRGBSurfaceFrom
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* \sa SDL_CreateSurface
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* \sa SDL_CreateSurfaceFrom
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* \sa SDL_LoadBMP
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* \sa SDL_LoadBMP_RW
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*/
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@ -660,7 +564,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface)
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*
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* \sa SDL_AllocFormat
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* \sa SDL_ConvertSurfaceFormat
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* \sa SDL_CreateRGBSurface
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* \sa SDL_CreateSurface
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
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(SDL_Surface * src, const SDL_PixelFormat * fmt);
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@ -683,7 +587,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
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*
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* \sa SDL_AllocFormat
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* \sa SDL_ConvertSurface
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* \sa SDL_CreateRGBSurface
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* \sa SDL_CreateSurface
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
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(SDL_Surface * src, Uint32 pixel_format);
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