diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 881081dbd0..993e07b760 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -172,16 +172,6 @@ void SDL_SetupRendererColorspace(SDL_Renderer *renderer, SDL_PropertiesID props) renderer->output_colorspace = (SDL_Colorspace)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB); } -static float sRGBtoLinear(float v) -{ - return v <= 0.04045f ? (v / 12.92f) : SDL_powf(((v + 0.055f) / 1.055f), 2.4f); -} - -static float sRGBfromLinear(float v) -{ - return v <= 0.0031308f ? (v * 12.92f) : (SDL_powf(v, 1.0f / 2.4f) * 1.055f - 0.055f); -} - bool SDL_RenderingLinearSpace(SDL_Renderer *renderer) { SDL_Colorspace colorspace; @@ -199,16 +189,16 @@ bool SDL_RenderingLinearSpace(SDL_Renderer *renderer) void SDL_ConvertToLinear(SDL_FColor *color) { - color->r = sRGBtoLinear(color->r); - color->g = sRGBtoLinear(color->g); - color->b = sRGBtoLinear(color->b); + color->r = SDL_sRGBtoLinear(color->r); + color->g = SDL_sRGBtoLinear(color->g); + color->b = SDL_sRGBtoLinear(color->b); } void SDL_ConvertFromLinear(SDL_FColor *color) { - color->r = sRGBfromLinear(color->r); - color->g = sRGBfromLinear(color->g); - color->b = sRGBfromLinear(color->b); + color->r = SDL_sRGBfromLinear(color->r); + color->g = SDL_sRGBfromLinear(color->g); + color->b = SDL_sRGBfromLinear(color->b); } static SDL_INLINE void DebugLogRenderCommands(const SDL_RenderCommand *cmd)