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SDL_migration.cocci: handle more renamed event fields
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@ -1491,6 +1491,51 @@ typedef SDL_GameControllerButton, SDL_GamepadButton;
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+ SDL_TextInputShown
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(...)
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@@
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SDL_Event e1;
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@@
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- e1.key.keysym.mod
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+ e1.key.mod
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@@
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SDL_Event *e1;
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@@
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- e1->key.keysym.mod
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+ e1->key.mod
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@@
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SDL_KeyboardEvent *e1;
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@@
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- e1->keysym.mod
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+ e1->mod
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@@
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SDL_Event e1;
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@@
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- e1.key.keysym.sym
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+ e1.key.key
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@@
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SDL_Event *e1;
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@@
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- e1->key.keysym.sym
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+ e1->key.key
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@@
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SDL_KeyboardEvent *e1;
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@@
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- e1->keysym.sym
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+ e1->key
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@@
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SDL_Event e1;
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@@
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- e1.key.keysym.scancode
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+ e1.key.scancode
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@@
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SDL_Event *e1;
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@@
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- e1->key.keysym.scancode
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+ e1->key.scancode
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@@
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SDL_KeyboardEvent *e1;
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@@
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- e1->keysym.scancode
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+ e1->scancode
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@@
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@@
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- KMOD_ALT
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+ SDL_KMOD_ALT
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@ -2443,6 +2488,11 @@ SDL_Event *e1;
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- e1->wheel.mouseX
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+ e1->wheel.mouse_x
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@@
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SDL_MouseWheelEvent *e1;
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@@
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- e1->mouseX
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+ e1->mouse_x
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@@
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SDL_Event e1;
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@@
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- e1.wheel.mouseY
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@ -2453,6 +2503,41 @@ SDL_Event *e1;
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- e1->wheel.mouseY
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+ e1->wheel.mouse_y
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@@
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SDL_MouseWheelEvent *e1;
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@@
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- e1->mouseY
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+ e1->mouse_y
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@@
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SDL_Event e1;
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@@
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- e1.wheel.preciseX
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+ e1.wheel.x
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@@
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SDL_Event *e1;
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@@
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- e1->wheel.preciseX
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+ e1->wheel.x
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@@
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SDL_MouseWheelEvent *e1;
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@@
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- e1->preciseX
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+ e1->x
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@@
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SDL_Event e1;
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@@
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- e1.wheel.preciseY
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+ e1.wheel.y
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@@
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SDL_Event *e1;
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@@
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- e1->wheel.preciseY
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+ e1->wheel.y
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@@
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SDL_MouseWheelEvent *e1;
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@@
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- e1->preciseY
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+ e1->y
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@@
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SDL_Event e1;
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@@
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- e1.tfinger.touchId
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@ -2463,6 +2548,11 @@ SDL_Event *e1;
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- e1->tfinger.touchId
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+ e1->tfinger.touchID
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@@
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SDL_TouchFingerEvent *e1;
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@@
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- e1->touchId
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+ e1->touchID
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@@
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SDL_Event e1;
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@@
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- e1.tfinger.fingerId
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@ -2473,6 +2563,11 @@ SDL_Event *e1;
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- e1->tfinger.fingerId
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+ e1->tfinger.fingerID
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@@
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SDL_TouchFingerEvent *e1;
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@@
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- e1->fingerId
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+ e1->fingerID
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@@
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expression e1, e2, e3, e4;
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@@
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- SDL_CreateWindow(e1, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, e2, e3, e4)
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