Added thread-safe environment functions

Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications.

As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
This commit is contained in:
Sam Lantinga 2024-09-13 17:00:15 -07:00
parent 16ff7503b7
commit 90e01040c5
49 changed files with 696 additions and 252 deletions

View file

@ -97,6 +97,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const S
SDL_DYNAPI_PROC(void,SDL_BroadcastCondition,(SDL_Condition *a),(a),)
SDL_DYNAPI_PROC(SDL_bool,SDL_CaptureMouse,(SDL_bool a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_ClaimWindowForGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_CleanupEnvironment,(void),(),)
SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
SDL_DYNAPI_PROC(SDL_bool,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_ClearClipboardData,(void),(),return)
@ -129,6 +130,7 @@ SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c)
SDL_DYNAPI_PROC(SDL_Condition*,SDL_CreateCondition,(void),(),return)
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_CreateDirectory,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_Environment*,SDL_CreateEnvironment,(SDL_bool a),(a),return)
SDL_DYNAPI_PROC(SDL_GPUBuffer*,SDL_CreateGPUBuffer,(SDL_GPUDevice *a, const SDL_GPUBufferCreateInfo* b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GPUComputePipeline*,SDL_CreateGPUComputePipeline,(SDL_GPUDevice *a, const SDL_GPUComputePipelineCreateInfo *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, SDL_bool b, const char *c),(a,b,c),return)
@ -170,6 +172,7 @@ SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyCondition,(SDL_Condition *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyEnvironment,(SDL_Environment *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyHapticEffect,(SDL_Haptic *a, int b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),)
@ -321,6 +324,9 @@ SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetDisplayProperties,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_Environment*,SDL_GetEnvironment,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(char**,SDL_GetEnvironmentVariables,(SDL_Environment *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return)
SDL_DYNAPI_PROC(float,SDL_GetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return)
@ -821,6 +827,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_SetBooleanProperty,(SDL_PropertiesID a, const char
SDL_DYNAPI_PROC(SDL_bool,SDL_SetClipboardData,(SDL_ClipboardDataCallback a, SDL_ClipboardCleanupCallback b, void *c, const char **d, size_t e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_SetClipboardText,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_SetCursor,(SDL_Cursor *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_SetEnvironmentVariable,(SDL_Environment *a, const char *b, const char *c, SDL_bool d),(a,b,c,d),return)
SDL_DYNAPI_PROC(void,SDL_SetEventEnabled,(Uint32 a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),)
SDL_DYNAPI_PROC(SDL_bool,SDL_SetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return)
@ -968,6 +975,7 @@ SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),)
SDL_DYNAPI_PROC(void,SDL_UnmapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
SDL_DYNAPI_PROC(SDL_bool,SDL_UnsetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),)
SDL_DYNAPI_PROC(SDL_bool,SDL_UpdateHapticEffect,(SDL_Haptic *a, int b, const SDL_HapticEffect *c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_UpdateJoysticks,(void),(),)
@ -1054,7 +1062,7 @@ SDL_DYNAPI_PROC(float,SDL_floorf,(float a),(a),return)
SDL_DYNAPI_PROC(double,SDL_fmod,(double a, double b),(a,b),return)
SDL_DYNAPI_PROC(float,SDL_fmodf,(float a, float b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),)
SDL_DYNAPI_PROC(const char*,SDL_getenv,(const char *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_getenv_unsafe,(const char *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_hid_ble_scan,(SDL_bool a),(a),)
SDL_DYNAPI_PROC(int,SDL_hid_close,(SDL_hid_device *a),(a),return)
SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return)
@ -1129,7 +1137,7 @@ SDL_DYNAPI_PROC(double,SDL_round,(double a),(a),return)
SDL_DYNAPI_PROC(float,SDL_roundf,(float a),(a),return)
SDL_DYNAPI_PROC(double,SDL_scalbn,(double a, int b),(a,b),return)
SDL_DYNAPI_PROC(float,SDL_scalbnf,(float a, int b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_setenv,(const char *a, const char *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_setenv_unsafe,(const char *a, const char *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(double,SDL_sin,(double a),(a),return)
SDL_DYNAPI_PROC(float,SDL_sinf,(float a),(a),return)
SDL_DYNAPI_PROC(double,SDL_sqrt,(double a),(a),return)
@ -1169,7 +1177,7 @@ SDL_DYNAPI_PROC(float,SDL_truncf,(float a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_uitoa,(unsigned int a, char *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(char*,SDL_ulltoa,(unsigned long long a, char *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(char*,SDL_ultoa,(unsigned long a, char *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_unsetenv,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_unsetenv_unsafe,(const char *a),(a),return)
SDL_DYNAPI_PROC(size_t,SDL_utf8strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(size_t,SDL_utf8strlen,(const char *a),(a),return)
SDL_DYNAPI_PROC(size_t,SDL_utf8strnlen,(const char *a, size_t b),(a,b),return)