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Added thread-safe environment functions
Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications. As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
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16ff7503b7
commit
90e01040c5
49 changed files with 696 additions and 252 deletions
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@ -52,6 +52,7 @@ SDL3_0.0.0 {
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SDL_BroadcastCondition;
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SDL_CaptureMouse;
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SDL_ClaimWindowForGPUDevice;
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SDL_CleanupEnvironment;
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SDL_CleanupTLS;
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SDL_ClearAudioStream;
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SDL_ClearClipboardData;
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@ -84,6 +85,7 @@ SDL3_0.0.0 {
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SDL_CreateCondition;
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SDL_CreateCursor;
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SDL_CreateDirectory;
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SDL_CreateEnvironment;
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SDL_CreateGPUBuffer;
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SDL_CreateGPUComputePipeline;
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SDL_CreateGPUDevice;
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@ -125,6 +127,7 @@ SDL3_0.0.0 {
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SDL_DestroyAudioStream;
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SDL_DestroyCondition;
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SDL_DestroyCursor;
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SDL_DestroyEnvironment;
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SDL_DestroyGPUDevice;
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SDL_DestroyHapticEffect;
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SDL_DestroyMutex;
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@ -276,6 +279,9 @@ SDL3_0.0.0 {
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SDL_GetDisplayProperties;
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SDL_GetDisplayUsableBounds;
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SDL_GetDisplays;
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SDL_GetEnvironment;
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SDL_GetEnvironmentVariable;
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SDL_GetEnvironmentVariables;
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SDL_GetError;
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SDL_GetEventFilter;
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SDL_GetFloatProperty;
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@ -785,6 +791,7 @@ SDL3_0.0.0 {
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SDL_SetClipboardData;
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SDL_SetClipboardText;
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SDL_SetCursor;
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SDL_SetEnvironmentVariable;
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SDL_SetError;
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SDL_SetEventEnabled;
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SDL_SetEventFilter;
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@ -933,6 +940,7 @@ SDL3_0.0.0 {
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SDL_UnlockTexture;
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SDL_UnmapGPUTransferBuffer;
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SDL_UnregisterApp;
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SDL_UnsetEnvironmentVariable;
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SDL_UpdateGamepads;
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SDL_UpdateHapticEffect;
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SDL_UpdateJoysticks;
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@ -1020,7 +1028,7 @@ SDL3_0.0.0 {
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SDL_fmod;
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SDL_fmodf;
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SDL_free;
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SDL_getenv;
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SDL_getenv_unsafe;
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SDL_hid_ble_scan;
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SDL_hid_close;
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SDL_hid_device_change_count;
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@ -1095,7 +1103,7 @@ SDL3_0.0.0 {
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SDL_roundf;
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SDL_scalbn;
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SDL_scalbnf;
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SDL_setenv;
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SDL_setenv_unsafe;
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SDL_sin;
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SDL_sinf;
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SDL_snprintf;
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@ -1138,7 +1146,7 @@ SDL3_0.0.0 {
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SDL_uitoa;
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SDL_ulltoa;
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SDL_ultoa;
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SDL_unsetenv;
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SDL_unsetenv_unsafe;
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SDL_utf8strlcpy;
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SDL_utf8strlen;
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SDL_utf8strnlen;
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