Remove SDL_GL/Metal/Vulkan_GetDrawableSize().
SDL_GetWindowSizeInPixels supersedes those functions.
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34 changed files with 32 additions and 250 deletions
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@ -333,7 +333,7 @@ static void GL_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
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static int GL_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
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{
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SDL_GL_GetDrawableSize(renderer->window, w, h);
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SDL_GetWindowSizeInPixels(renderer->window, w, h);
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return 0;
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}
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@ -1184,7 +1184,7 @@ static int GL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
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data->drawstate.target = renderer->target;
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if (!data->drawstate.target) {
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int w, h;
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SDL_GL_GetDrawableSize(renderer->window, &w, &h);
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SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
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if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) {
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data->drawstate.viewport_dirty = SDL_TRUE; // if the window dimensions changed, invalidate the current viewport, etc.
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data->drawstate.cliprect_dirty = SDL_TRUE;
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