Remove SDL_GL/Metal/Vulkan_GetDrawableSize().

SDL_GetWindowSizeInPixels supersedes those functions.
This commit is contained in:
Sasha Szpakowski 2023-01-28 22:43:03 -04:00 committed by Sam Lantinga
parent 0d0a34f79f
commit 90795291e4
34 changed files with 32 additions and 250 deletions

View file

@ -333,7 +333,7 @@ static void GL_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
static int GL_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
{
SDL_GL_GetDrawableSize(renderer->window, w, h);
SDL_GetWindowSizeInPixels(renderer->window, w, h);
return 0;
}
@ -1184,7 +1184,7 @@ static int GL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
data->drawstate.target = renderer->target;
if (!data->drawstate.target) {
int w, h;
SDL_GL_GetDrawableSize(renderer->window, &w, &h);
SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) {
data->drawstate.viewport_dirty = SDL_TRUE; // if the window dimensions changed, invalidate the current viewport, etc.
data->drawstate.cliprect_dirty = SDL_TRUE;