audio: First shot at the SDL3 audio subsystem redesign!

This is a work in progress! (and this commit will probably get
force-pushed over at some point).
This commit is contained in:
Ryan C. Gordon 2023-05-12 23:37:02 -04:00
parent b221b59995
commit 905c4fff5b
No known key found for this signature in database
GPG key ID: FA148B892AB48044
19 changed files with 1974 additions and 2464 deletions

View file

@ -28,13 +28,15 @@
static struct
{
SDL_AudioSpec spec;
SDL_AudioFormat fmt;
int channels;
int freq;
Uint8 *sound; /* Pointer to wave data */
Uint32 soundlen; /* Length of wave data */
int soundpos; /* Current play position */
} wave;
static SDL_AudioDeviceID device;
static SDL_AudioStream *stream;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
@ -51,6 +53,8 @@ static void
close_audio(void)
{
if (device != 0) {
SDL_DestroyAudioStream(stream);
stream = NULL;
SDL_CloseAudioDevice(device);
device = 0;
}
@ -59,16 +63,21 @@ close_audio(void)
static void
open_audio(void)
{
/* Initialize fillerup() variables */
device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
SDL_AudioDeviceID *devices = SDL_GetAudioOutputDevices(NULL);
device = devices ? SDL_OpenAudioDevice(devices[0], wave.fmt, wave.channels, wave.freq) : 0;
SDL_free(devices);
if (!device) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
SDL_free(wave.sound);
quit(2);
}
/* Let the audio run */
SDL_PlayAudioDevice(device);
stream = SDL_CreateAndBindAudioStream(device, wave.fmt, wave.channels, wave.freq);
if (!stream) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
SDL_CloseAudioDevice(device);
SDL_free(wave.sound);
quit(2);
}
}
#ifndef __EMSCRIPTEN__
@ -79,36 +88,24 @@ static void reopen_audio(void)
}
#endif
static void SDLCALL
fillerup(void *unused, Uint8 *stream, int len)
{
Uint8 *waveptr;
int waveleft;
/* Set up the pointers */
waveptr = wave.sound + wave.soundpos;
waveleft = wave.soundlen - wave.soundpos;
/* Go! */
while (waveleft <= len) {
SDL_memcpy(stream, waveptr, waveleft);
stream += waveleft;
len -= waveleft;
waveptr = wave.sound;
waveleft = wave.soundlen;
wave.soundpos = 0;
}
SDL_memcpy(stream, waveptr, len);
wave.soundpos += len;
}
static int done = 0;
static void fillerup(void)
{
if (SDL_GetAudioStreamAvailable(stream) < (wave.soundlen / 2)) {
SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen);
}
}
#ifdef __EMSCRIPTEN__
static void loop(void)
{
if (done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) {
emscripten_cancel_main_loop();
} else {
fillerup();
}
}
#endif
@ -162,13 +159,11 @@ int main(int argc, char *argv[])
}
/* Load the wave file into memory */
if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
if (SDL_LoadWAV(filename, &wave.fmt, &wave.channels, &wave.freq, &wave.sound, &wave.soundlen) == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
quit(1);
}
wave.spec.callback = fillerup;
/* Show the list of available drivers */
SDL_Log("Available audio drivers:");
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
@ -196,6 +191,8 @@ int main(int argc, char *argv[])
reopen_audio();
}
}
fillerup();
SDL_Delay(100);
}
#endif