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https://github.com/libsdl-org/SDL.git
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audio: First shot at the SDL3 audio subsystem redesign!
This is a work in progress! (and this commit will probably get force-pushed over at some point).
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parent
b221b59995
commit
905c4fff5b
19 changed files with 1974 additions and 2464 deletions
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@ -59,12 +59,9 @@
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#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
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#define SDL_CaptureMouse SDL_CaptureMouse_REAL
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#define SDL_CleanupTLS SDL_CleanupTLS_REAL
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#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
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#define SDL_ClearComposition SDL_ClearComposition_REAL
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#define SDL_ClearError SDL_ClearError_REAL
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#define SDL_ClearHints SDL_ClearHints_REAL
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#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
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#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
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#define SDL_CloseGamepad SDL_CloseGamepad_REAL
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#define SDL_CloseJoystick SDL_CloseJoystick_REAL
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#define SDL_CloseSensor SDL_CloseSensor_REAL
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@ -74,7 +71,6 @@
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#define SDL_ConvertPixels SDL_ConvertPixels_REAL
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#define SDL_ConvertSurface SDL_ConvertSurface_REAL
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#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
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#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
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#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
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#define SDL_CreateCondition SDL_CreateCondition_REAL
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#define SDL_CreateCursor SDL_CreateCursor_REAL
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@ -106,8 +102,6 @@
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#define SDL_DelHintCallback SDL_DelHintCallback_REAL
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#define SDL_Delay SDL_Delay_REAL
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#define SDL_DelayNS SDL_DelayNS_REAL
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#define SDL_DequeueAudio SDL_DequeueAudio_REAL
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#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
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#define SDL_DestroyCondition SDL_DestroyCondition_REAL
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#define SDL_DestroyCursor SDL_DestroyCursor_REAL
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#define SDL_DestroyMutex SDL_DestroyMutex_REAL
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@ -138,7 +132,6 @@
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#define SDL_FillSurfaceRects SDL_FillSurfaceRects_REAL
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#define SDL_FilterEvents SDL_FilterEvents_REAL
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#define SDL_FlashWindow SDL_FlashWindow_REAL
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#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
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#define SDL_FlushEvent SDL_FlushEvent_REAL
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#define SDL_FlushEvents SDL_FlushEvents_REAL
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#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
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@ -174,27 +167,18 @@
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#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
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#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
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#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
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#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
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#define SDL_GetAudioDeviceSpec SDL_GetAudioDeviceSpec_REAL
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#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL
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#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
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#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
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#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
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#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
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#define SDL_GetBasePath SDL_GetBasePath_REAL
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#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
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#define SDL_GetCPUCount SDL_GetCPUCount_REAL
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#define SDL_GetClipboardData SDL_GetClipboardData_REAL
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#define SDL_GetClipboardText SDL_GetClipboardText_REAL
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#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL
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#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
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#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
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#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
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#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
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#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
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#define SDL_GetCursor SDL_GetCursor_REAL
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#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
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#define SDL_GetDefaultAudioInfo SDL_GetDefaultAudioInfo_REAL
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#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
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#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
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#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
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@ -291,8 +275,6 @@
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#define SDL_GetMouseState SDL_GetMouseState_REAL
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#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
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#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
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#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL
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#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
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#define SDL_GetNumGamepadMappings SDL_GetNumGamepadMappings_REAL
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#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
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#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
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@ -315,7 +297,6 @@
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#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
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#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL
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#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
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#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
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#define SDL_GetRGB SDL_GetRGB_REAL
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#define SDL_GetRGBA SDL_GetRGBA_REAL
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#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
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@ -485,8 +466,6 @@
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#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL
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#define SDL_LoadFunction SDL_LoadFunction_REAL
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#define SDL_LoadObject SDL_LoadObject_REAL
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#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
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#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
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#define SDL_LockJoysticks SDL_LockJoysticks_REAL
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#define SDL_LockMutex SDL_LockMutex_REAL
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#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL
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@ -518,7 +497,6 @@
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#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
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#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
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#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
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#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
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#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL
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#define SDL_NumHaptics SDL_NumHaptics_REAL
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#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
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@ -528,12 +506,10 @@
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#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
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#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
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#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
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#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
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#define SDL_OpenGamepad SDL_OpenGamepad_REAL
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#define SDL_OpenJoystick SDL_OpenJoystick_REAL
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#define SDL_OpenSensor SDL_OpenSensor_REAL
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#define SDL_OpenURL SDL_OpenURL_REAL
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#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
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#define SDL_PeepEvents SDL_PeepEvents_REAL
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#define SDL_PlayAudioDevice SDL_PlayAudioDevice_REAL
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#define SDL_PollEvent SDL_PollEvent_REAL
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@ -541,9 +517,7 @@
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#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
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#define SDL_PumpEvents SDL_PumpEvents_REAL
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#define SDL_PushEvent SDL_PushEvent_REAL
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#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
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#define SDL_QueryTexture SDL_QueryTexture_REAL
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#define SDL_QueueAudio SDL_QueueAudio_REAL
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#define SDL_Quit SDL_Quit_REAL
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#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
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#define SDL_RWFromConstMem SDL_RWFromConstMem_REAL
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@ -696,7 +670,6 @@
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#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL
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#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL
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#define SDL_UnloadObject SDL_UnloadObject_REAL
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#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
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#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
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#define SDL_UnlockMutex SDL_UnlockMutex_REAL
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#define SDL_UnlockRWLock SDL_UnlockRWLock_REAL
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@ -905,3 +878,30 @@
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#define SDL_strnlen SDL_strnlen_REAL
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#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
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#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
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#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
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#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
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#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
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#define SDL_GetAudioOutputDevices SDL_GetAudioOutputDevices_REAL
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#define SDL_GetAudioCaptureDevices SDL_GetAudioCaptureDevices_REAL
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#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
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#define SDL_GetAudioDeviceFormat SDL_GetAudioDeviceFormat_REAL
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#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
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#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
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#define SDL_BindAudioStreams SDL_BindAudioStreams_REAL
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#define SDL_BindAudioStream SDL_BindAudioStream_REAL
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#define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL
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#define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL
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#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
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#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
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#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
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#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
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#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
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#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
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#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
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#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
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#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
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#define SDL_CreateAndBindAudioStream SDL_CreateAndBindAudioStream_REAL
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#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
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#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
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#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
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#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
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