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Renamed SDL_rand() to SDL_rand_bits() and updated tests
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12 changed files with 110 additions and 98 deletions
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@ -97,15 +97,15 @@ static int InitSprites(void)
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}
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for (int i = 0; i < NUM_SPRITES; ++i) {
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positions[i].x = (float)(SDL_rand() % (WINDOW_WIDTH - sprite_w));
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positions[i].y = (float)(SDL_rand() % (WINDOW_HEIGHT - sprite_h));
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positions[i].x = (float)SDL_rand_n(WINDOW_WIDTH - sprite_w);
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positions[i].y = (float)SDL_rand_n(WINDOW_HEIGHT - sprite_h);
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positions[i].w = (float)sprite_w;
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positions[i].h = (float)sprite_h;
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velocities[i].x = 0.0f;
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velocities[i].y = 0.0f;
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while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
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velocities[i].x = (float)((SDL_rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
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velocities[i].y = (float)((SDL_rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
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velocities[i].x = (float)(SDL_rand_n(MAX_SPEED * 2 + 1) - MAX_SPEED);
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velocities[i].y = (float)(SDL_rand_n(MAX_SPEED * 2 + 1) - MAX_SPEED);
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}
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}
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