Renamed SDL_rand() to SDL_rand_bits() and updated tests

This commit is contained in:
John Kaniarz 2024-06-19 15:31:00 -04:00 committed by Sam Lantinga
parent 237bbfcb9d
commit 8f29f8cae5
12 changed files with 110 additions and 98 deletions

View file

@ -188,15 +188,15 @@ int main(int argc, char *argv[])
quit(2);
}
for (i = 0; i < NUM_SPRITES; ++i) {
positions[i].x = (float)(SDL_rand() % (window_w - (int)sprite_w));
positions[i].y = (float)(SDL_rand() % (window_h - (int)sprite_h));
positions[i].x = (float)(SDL_rand_n((window_w - (int)sprite_w)));
positions[i].y = (float)(SDL_rand_n((window_h - (int)sprite_h)));
positions[i].w = sprite_w;
positions[i].h = sprite_h;
velocities[i].x = 0.0f;
velocities[i].y = 0.0f;
while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
velocities[i].x = (float)((SDL_rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
velocities[i].y = (float)((SDL_rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
velocities[i].x = (float)((SDL_rand_n((MAX_SPEED * 2 + 1))) - MAX_SPEED);
velocities[i].y = (float)((SDL_rand_n((MAX_SPEED * 2 + 1))) - MAX_SPEED);
}
}