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Renamed SDL_rand() to SDL_rand_bits() and updated tests
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12 changed files with 110 additions and 98 deletions
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@ -1260,25 +1260,27 @@ extern SDL_DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRI
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extern SDL_DECLSPEC int SDLCALL SDL_vasprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2);
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/**
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* Seed the pseudo-random number generator.
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* Seeds the pseudo-random number generator.
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*
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* Reusing the seed number will cause SDL_rand() to repeat the same stream of
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* 'random' numbers.
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* Reusing the seed number will cause SDL_rand_*() to repeat the same stream
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* of 'random' numbers.
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*
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* \param seed the value to use as a random number seed, or 0 to use
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* SDL_GetPerformanceCounter().
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*
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* \threadsafety This should be called on the same thread that calls
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* SDL_rand()
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* SDL_rand*()
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_rand
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* \sa SDL_rand_n
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* \sa SDL_rand_float
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* \sa SDL_rand_bits
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_srand(Uint64 seed);
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/**
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* Get 32 pseudo-random bits.
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* Generates 32 pseudo-random bits.
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*
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* You likely want to use SDL_rand_n() to get a psuedo-randum number instead.
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*
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@ -1301,38 +1303,44 @@ extern SDL_DECLSPEC void SDLCALL SDL_srand(Uint64 seed);
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* \sa SDL_rand_n
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* \sa SDL_rand_float
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*/
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extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand(void);
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extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits(void);
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/**
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* Generates a pseudo-random number less than n
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* Generates a pseudo-random number less than n for positive n
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*
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* The method used is faster and of better quality than `SDL_rand() % n`.
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* However just like with `SDL_rand() % n`, bias increases with larger n. Odds
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* are better than 99.9% even for n under 1 million.
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* The method used is faster and of better quality than `rand() % n`.
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* Odds are roughly 99.9% even for n = 1 million. Evenness is better for
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* smaller n, and much worse as n gets bigger.
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*
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* Example: to simulate a d6 use `SDL_rand_n(6) + 1` The +1 converts 0..5 to
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* 1..6
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*
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* If you want reproducible output, be sure to initialize with SDL_srand() first.
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*
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* There are no guarantees as to the quality of the random sequence produced,
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* and this should not be used for security (cryptography, passwords) or where
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* money is on the line (loot-boxes, casinos). There are many random number
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* libraries available with different characteristics and you should pick one
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* of those to meet any serious needs.
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*
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* \param n the number of possible values.
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* \returns a random value in the range of [0 .. n-1].
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* \param n the number of possible outcomes. n must be positive.
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*
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* \returns a random value in the range of [0 .. n-1]
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*
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* \threadsafety All calls should be made from a single thread
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_rand
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* \sa SDL_srand
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* \sa SDL_rand_float
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*/
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extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_n(Uint32 n);
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extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand_n(Sint32 n);
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/**
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* Generates a uniform pseudo-random floating point number less than 1.0
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*
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* If you want reproducible output, be sure to initialize with SDL_srand() first.
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*
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* There are no guarantees as to the quality of the random sequence produced,
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* and this should not be used for security (cryptography, passwords) or where
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* money is on the line (loot-boxes, casinos). There are many random number
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@ -1345,7 +1353,8 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_n(Uint32 n);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_rand
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* \sa SDL_srand
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* \sa SDL_rand_n
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*/
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extern SDL_DECLSPEC float SDLCALL SDL_rand_float(void);
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