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[GPU] Added ASTC texture format support (#11116)
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7 changed files with 379 additions and 68 deletions
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@ -312,6 +312,48 @@ static DXGI_FORMAT SDLToD3D12_TextureFormat[] = {
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DXGI_FORMAT_D32_FLOAT, // D32_FLOAT
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DXGI_FORMAT_D24_UNORM_S8_UINT, // D24_UNORM_S8_UINT
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DXGI_FORMAT_D32_FLOAT_S8X24_UINT, // D32_FLOAT_S8_UINT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT
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};
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SDL_COMPILE_TIME_ASSERT(SDLToD3D12_TextureFormat, SDL_arraysize(SDLToD3D12_TextureFormat) == SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE);
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