Make iOS/tvOS (uikit) SDL_main header-only

Also adjusted iOS demo's includes to <SDL3/..> and explicit SDL_main.h

untested, I don't have Xcode (or a Mac, for that matter)

The xcode projects (for both Xcode-iOS/ and Xcode/) will probably
have to be adjusted for the SDL_main changes to work, but now at least
the iOS demo source should work as is :)
This commit is contained in:
Daniel Gibson 2022-12-11 05:08:15 +01:00 committed by Sam Lantinga
parent 28ecbbf0b5
commit 8e0693c982
12 changed files with 58 additions and 48 deletions

View file

@ -103,7 +103,35 @@ WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
#define main SDL_main
/* end of __WIN32__ and __GDK__ impls */
#elif 1 /* TODO: next platform */
#elif defined(__IOS__) || defined(__TVOS__)
#ifdef main
# undef main
#endif /* main */
#include <SDL3/begin_code.h>
#ifdef __cplusplus
extern "C" {
#endif
int main(int argc, char *argv[])
{
return SDL_UIKitRunApp(argc, argv, SDL_main);
}
#ifdef __cplusplus
} /* extern "C" */
#endif
#include <SDL3/close_code.h>
/* rename users main() function to SDL_main() so it can be called from the wrapper above */
#define main SDL_main
/* end of __IOS__ and __TVOS__ impls */
/* TODO: remaining platforms */
#endif /* __WIN32__ etc */