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Make iOS/tvOS (uikit) SDL_main header-only
Also adjusted iOS demo's includes to <SDL3/..> and explicit SDL_main.h untested, I don't have Xcode (or a Mac, for that matter) The xcode projects (for both Xcode-iOS/ and Xcode/) will probably have to be adjusted for the SDL_main changes to work, but now at least the iOS demo source should work as is :)
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12 changed files with 58 additions and 48 deletions
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@ -103,7 +103,35 @@ WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
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#define main SDL_main
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/* end of __WIN32__ and __GDK__ impls */
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#elif 1 /* TODO: next platform */
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#elif defined(__IOS__) || defined(__TVOS__)
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#ifdef main
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# undef main
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#endif /* main */
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#include <SDL3/begin_code.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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int main(int argc, char *argv[])
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{
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return SDL_UIKitRunApp(argc, argv, SDL_main);
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}
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#include <SDL3/close_code.h>
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/* rename users main() function to SDL_main() so it can be called from the wrapper above */
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#define main SDL_main
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/* end of __IOS__ and __TVOS__ impls */
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/* TODO: remaining platforms */
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#endif /* __WIN32__ etc */
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