Make iOS/tvOS (uikit) SDL_main header-only
Also adjusted iOS demo's includes to <SDL3/..> and explicit SDL_main.h untested, I don't have Xcode (or a Mac, for that matter) The xcode projects (for both Xcode-iOS/ and Xcode/) will probably have to be adjusted for the SDL_main changes to work, but now at least the iOS demo source should work as is :)
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12 changed files with 58 additions and 48 deletions
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@ -65,9 +65,8 @@
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/* On iOS SDL provides a main function that creates an application delegate
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and starts the iOS application run loop.
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If you link with SDL dynamically on iOS, the main function can't be in a
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shared library, so you need to link with libSDL_main.a, which includes a
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stub main function that calls into the shared library to start execution.
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To use it, just #include SDL_main.h in the source file that contains your
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main() function.
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See src/video/uikit/SDL_uikitappdelegate.m for more details.
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*/
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@ -287,9 +286,10 @@ extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
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#if !defined(SDL_MAIN_HANDLED) && !defined(_SDL_MAIN_NOIMPL)
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/* include header-only SDL_main implementations */
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#if defined(__WIN32__) || defined(__GDK__) /* TODO: other platforms */
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#if defined(__WIN32__) || defined(__GDK__) || defined(__IOS__) || defined(__TVOS__) /* TODO: other platforms */
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#include <SDL3/SDL_main_impl.h>
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#endif
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#endif /* SDL_MAIN_HANDLED */
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#endif /* SDL_main_h_ */
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