Make iOS/tvOS (uikit) SDL_main header-only
Also adjusted iOS demo's includes to <SDL3/..> and explicit SDL_main.h untested, I don't have Xcode (or a Mac, for that matter) The xcode projects (for both Xcode-iOS/ and Xcode/) will probably have to be adjusted for the SDL_main changes to work, but now at least the iOS demo source should work as is :)
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12 changed files with 58 additions and 48 deletions
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* use however you want
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*/
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#include "SDL.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <math.h>
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#include "common.h"
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*/
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#include "common.h"
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#include "SDL.h"
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#include <SDL3/SDL.h>
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#include <stdlib.h>
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/*
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* use however you want
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*/
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#include "SDL.h"
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#include "SDL_opengles.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_opengles.h>
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#include "common.h"
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#include <math.h>
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#include <time.h>
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* use however you want
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*/
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#include "SDL.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include "common.h"
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#define NUM_HAPPY_FACES 100 /* number of faces to draw */
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* use however you want
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*/
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#include "SDL.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include "common.h"
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#define TEST_INPUT_RECT
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* use however you want
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*/
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#include "SDL.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include "common.h"
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#define NUM_CHANNELS 8 /* max number of sounds we can play at once */
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* use however you want
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*/
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#include "SDL.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <time.h>
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#include "common.h"
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@ -4,7 +4,8 @@
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* use however you want
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*/
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#include "SDL.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <math.h>
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#include "common.h"
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