Property query functions don't set an error if they return the default value
You can call SDL_HasProperty() if you want to check to see if a property exists. Fixes https://github.com/libsdl-org/SDL/issues/9067
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5 changed files with 30 additions and 38 deletions
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@ -972,6 +972,7 @@ SDL3_0.0.0 {
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SDL_RenderGeometryRawFloat;
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SDL_SetWindowShape;
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SDL_RenderViewportSet;
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SDL_HasProperty;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -997,3 +997,4 @@
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#define SDL_RenderGeometryRawFloat SDL_RenderGeometryRawFloat_REAL
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#define SDL_SetWindowShape SDL_SetWindowShape_REAL
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#define SDL_RenderViewportSet SDL_RenderViewportSet_REAL
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#define SDL_HasProperty SDL_HasProperty_REAL
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@ -1022,3 +1022,4 @@ SDL_DYNAPI_PROC(int,SDL_GetRenderColorScale,(SDL_Renderer *a, float *b),(a,b),re
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SDL_DYNAPI_PROC(int,SDL_RenderGeometryRawFloat,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_FColor *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RenderViewportSet,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasProperty,(SDL_PropertiesID a, const char *b),(a,b),return)
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