Formatting spaces around pointer symbol.

This commit is contained in:
Petar Popovic 2025-02-04 01:14:56 +01:00 committed by Sam Lantinga
parent 94409d3504
commit 8ccf85c59e
15 changed files with 57 additions and 57 deletions

View file

@ -2112,7 +2112,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsProperties(
* \sa SDL_DestroyGPUDevice
* \sa SDL_GPUSupportsShaderFormats
*/
extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
SDL_GPUShaderFormat format_flags,
bool debug_mode,
const char *name);
@ -2160,7 +2160,7 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
* \sa SDL_DestroyGPUDevice
* \sa SDL_GPUSupportsProperties
*/
extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDeviceWithProperties(
extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDeviceWithProperties(
SDL_PropertiesID props);
#define SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN "SDL.gpu.device.create.debugmode"
@ -2283,7 +2283,7 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
* \sa SDL_BindGPUComputePipeline
* \sa SDL_ReleaseGPUComputePipeline
*/
extern SDL_DECLSPEC SDL_GPUComputePipeline *SDLCALL SDL_CreateGPUComputePipeline(
extern SDL_DECLSPEC SDL_GPUComputePipeline * SDLCALL SDL_CreateGPUComputePipeline(
SDL_GPUDevice *device,
const SDL_GPUComputePipelineCreateInfo *createinfo);
@ -2310,7 +2310,7 @@ extern SDL_DECLSPEC SDL_GPUComputePipeline *SDLCALL SDL_CreateGPUComputePipeline
* \sa SDL_BindGPUGraphicsPipeline
* \sa SDL_ReleaseGPUGraphicsPipeline
*/
extern SDL_DECLSPEC SDL_GPUGraphicsPipeline *SDLCALL SDL_CreateGPUGraphicsPipeline(
extern SDL_DECLSPEC SDL_GPUGraphicsPipeline * SDLCALL SDL_CreateGPUGraphicsPipeline(
SDL_GPUDevice *device,
const SDL_GPUGraphicsPipelineCreateInfo *createinfo);
@ -2337,7 +2337,7 @@ extern SDL_DECLSPEC SDL_GPUGraphicsPipeline *SDLCALL SDL_CreateGPUGraphicsPipeli
* \sa SDL_BindGPUFragmentSamplers
* \sa SDL_ReleaseGPUSampler
*/
extern SDL_DECLSPEC SDL_GPUSampler *SDLCALL SDL_CreateGPUSampler(
extern SDL_DECLSPEC SDL_GPUSampler * SDLCALL SDL_CreateGPUSampler(
SDL_GPUDevice *device,
const SDL_GPUSamplerCreateInfo *createinfo);
@ -2416,7 +2416,7 @@ extern SDL_DECLSPEC SDL_GPUSampler *SDLCALL SDL_CreateGPUSampler(
* \sa SDL_CreateGPUGraphicsPipeline
* \sa SDL_ReleaseGPUShader
*/
extern SDL_DECLSPEC SDL_GPUShader *SDLCALL SDL_CreateGPUShader(
extern SDL_DECLSPEC SDL_GPUShader * SDLCALL SDL_CreateGPUShader(
SDL_GPUDevice *device,
const SDL_GPUShaderCreateInfo *createinfo);
@ -2477,7 +2477,7 @@ extern SDL_DECLSPEC SDL_GPUShader *SDLCALL SDL_CreateGPUShader(
* \sa SDL_ReleaseGPUTexture
* \sa SDL_GPUTextureSupportsFormat
*/
extern SDL_DECLSPEC SDL_GPUTexture *SDLCALL SDL_CreateGPUTexture(
extern SDL_DECLSPEC SDL_GPUTexture * SDLCALL SDL_CreateGPUTexture(
SDL_GPUDevice *device,
const SDL_GPUTextureCreateInfo *createinfo);
@ -2533,7 +2533,7 @@ extern SDL_DECLSPEC SDL_GPUTexture *SDLCALL SDL_CreateGPUTexture(
* \sa SDL_DispatchGPUComputeIndirect
* \sa SDL_ReleaseGPUBuffer
*/
extern SDL_DECLSPEC SDL_GPUBuffer *SDLCALL SDL_CreateGPUBuffer(
extern SDL_DECLSPEC SDL_GPUBuffer * SDLCALL SDL_CreateGPUBuffer(
SDL_GPUDevice *device,
const SDL_GPUBufferCreateInfo *createinfo);
@ -2566,7 +2566,7 @@ extern SDL_DECLSPEC SDL_GPUBuffer *SDLCALL SDL_CreateGPUBuffer(
* \sa SDL_DownloadFromGPUTexture
* \sa SDL_ReleaseGPUTransferBuffer
*/
extern SDL_DECLSPEC SDL_GPUTransferBuffer *SDLCALL SDL_CreateGPUTransferBuffer(
extern SDL_DECLSPEC SDL_GPUTransferBuffer * SDLCALL SDL_CreateGPUTransferBuffer(
SDL_GPUDevice *device,
const SDL_GPUTransferBufferCreateInfo *createinfo);
@ -2794,7 +2794,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUGraphicsPipeline(
* \sa SDL_SubmitGPUCommandBuffer
* \sa SDL_SubmitGPUCommandBufferAndAcquireFence
*/
extern SDL_DECLSPEC SDL_GPUCommandBuffer *SDLCALL SDL_AcquireGPUCommandBuffer(
extern SDL_DECLSPEC SDL_GPUCommandBuffer * SDLCALL SDL_AcquireGPUCommandBuffer(
SDL_GPUDevice *device);
/* Uniform Data */
@ -2892,7 +2892,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_PushGPUComputeUniformData(
*
* \sa SDL_EndGPURenderPass
*/
extern SDL_DECLSPEC SDL_GPURenderPass *SDLCALL SDL_BeginGPURenderPass(
extern SDL_DECLSPEC SDL_GPURenderPass * SDLCALL SDL_BeginGPURenderPass(
SDL_GPUCommandBuffer *command_buffer,
const SDL_GPUColorTargetInfo *color_target_infos,
Uint32 num_color_targets,
@ -3299,7 +3299,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_EndGPURenderPass(
*
* \sa SDL_EndGPUComputePass
*/
extern SDL_DECLSPEC SDL_GPUComputePass *SDLCALL SDL_BeginGPUComputePass(
extern SDL_DECLSPEC SDL_GPUComputePass * SDLCALL SDL_BeginGPUComputePass(
SDL_GPUCommandBuffer *command_buffer,
const SDL_GPUStorageTextureReadWriteBinding *storage_texture_bindings,
Uint32 num_storage_texture_bindings,
@ -3470,7 +3470,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_EndGPUComputePass(
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC void *SDLCALL SDL_MapGPUTransferBuffer(
extern SDL_DECLSPEC void * SDLCALL SDL_MapGPUTransferBuffer(
SDL_GPUDevice *device,
SDL_GPUTransferBuffer *transfer_buffer,
bool cycle);
@ -3501,7 +3501,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnmapGPUTransferBuffer(
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC SDL_GPUCopyPass *SDLCALL SDL_BeginGPUCopyPass(
extern SDL_DECLSPEC SDL_GPUCopyPass * SDLCALL SDL_BeginGPUCopyPass(
SDL_GPUCommandBuffer *command_buffer);
/**
@ -3993,7 +3993,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SubmitGPUCommandBuffer(
* \sa SDL_SubmitGPUCommandBuffer
* \sa SDL_ReleaseGPUFence
*/
extern SDL_DECLSPEC SDL_GPUFence *SDLCALL SDL_SubmitGPUCommandBufferAndAcquireFence(
extern SDL_DECLSPEC SDL_GPUFence * SDLCALL SDL_SubmitGPUCommandBufferAndAcquireFence(
SDL_GPUCommandBuffer *command_buffer);
/**