Add SDL_MOUSE_RELATIVE_CURSOR_VISIBLE (#7947)

(cherry picked from commit ee559d51be)
(cherry picked from commit 194d72bb29)
This commit is contained in:
expikr 2024-06-16 06:21:29 -07:00 committed by Sam Lantinga
parent a9bb92b3ae
commit 8b204815cc
3 changed files with 28 additions and 2 deletions

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@ -1424,7 +1424,19 @@ extern "C" {
#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION"
/**
* \brief A variable controlling whether mouse events should generate synthetic touch events
* \brief A variable controlling whether the hardware cursor stays visible when relative mode is active.
*
* This variable can be set to the following values:
* "0" - The cursor will be hidden while relative mode is active (default)
* "1" - The cursor will remain visible while relative mode is active
*
* Note that for systems without raw hardware inputs, relative mode is implemented using warping, so the hardware cursor will visibly warp between frames if this is enabled on those systems.
*/
#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"
/**
* A variable controlling whether mouse events should generate synthetic touch
* events
*
* This variable can be set to the following values:
* "0" - Mouse events will not generate touch events (default for desktop platforms)