Add SDL_MOUSE_RELATIVE_CURSOR_VISIBLE (#7947)
(cherry picked from commitee559d51be
) (cherry picked from commit194d72bb29
)
This commit is contained in:
parent
a9bb92b3ae
commit
8b204815cc
3 changed files with 28 additions and 2 deletions
|
@ -1424,7 +1424,19 @@ extern "C" {
|
|||
#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether mouse events should generate synthetic touch events
|
||||
* \brief A variable controlling whether the hardware cursor stays visible when relative mode is active.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - The cursor will be hidden while relative mode is active (default)
|
||||
* "1" - The cursor will remain visible while relative mode is active
|
||||
*
|
||||
* Note that for systems without raw hardware inputs, relative mode is implemented using warping, so the hardware cursor will visibly warp between frames if this is enabled on those systems.
|
||||
*/
|
||||
#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"
|
||||
|
||||
/**
|
||||
* A variable controlling whether mouse events should generate synthetic touch
|
||||
* events
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Mouse events will not generate touch events (default for desktop platforms)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue