Handle error return value for SDL_GetSwapInterval

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Sylvain Becker 2023-01-01 17:20:41 +01:00 committed by GitHub
parent a515f51ac0
commit 8a13533949
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 68 additions and 17 deletions

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@ -838,6 +838,7 @@ SDL_SetWindowBrightness and SDL_SetWindowGammaRamp have been removed from the AP
Programs which have access to shaders can implement more robust versions of those functions using custom shader code rendered as a post-process effect.
'SDL_GL_GetSwapInterval()' takes 'interval' as an output parameter and returns -1 on error.
Removed 'SDL_GL_CONTEXT_EGL' from OpenGL configuration attributes
You can instead use 'SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);'

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@ -1989,18 +1989,20 @@ extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
* Get the swap interval for the current OpenGL context.
*
* If the system can't determine the swap interval, or there isn't a valid
* current context, this function will return 0 as a safe default.
* current context, this function will set *interval to 0 as a safe default.
*
* \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
* \param interval Output interval value. 0 if there is no vertical retrace synchronization, 1 if the buffer
* swap is synchronized with the vertical retrace, and -1 if late
* swaps happen immediately instead of waiting for the next retrace;
* swaps happen immediately instead of waiting for the next retrace
*
* \returns 0 on success or -1 error.
* call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GL_SetSwapInterval
*/
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(int *interval);
/**
* Update a window with OpenGL rendering.

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@ -224,7 +224,7 @@ SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_GL_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
SDL_DYNAPI_PROC(void*,SDL_GL_GetProcAddress,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(int *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GL_LoadLibrary,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),)

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@ -1651,6 +1651,7 @@ static int GL_UnbindTexture(SDL_Renderer *renderer, SDL_Texture *texture)
static int GL_SetVSync(SDL_Renderer *renderer, const int vsync)
{
int retval;
int interval = 0;
if (vsync) {
retval = SDL_GL_SetSwapInterval(1);
} else {
@ -1659,7 +1660,13 @@ static int GL_SetVSync(SDL_Renderer *renderer, const int vsync)
if (retval != 0) {
return retval;
}
if (SDL_GL_GetSwapInterval() > 0) {
retval = SDL_GL_GetSwapInterval(&interval);
if (retval < 0) {
return retval;
}
if (interval > 0) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
} else {
renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
@ -1804,9 +1811,17 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, Uint32 flags)
} else {
SDL_GL_SetSwapInterval(0);
}
if (SDL_GL_GetSwapInterval() > 0) {
{
int interval = 0;
if (SDL_GL_GetSwapInterval(&interval) < 0) {
/* Error */
} else {
if (interval > 0) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
}
}
/* Check for debug output support */
if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_FLAGS, &value) == 0 &&

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@ -1962,6 +1962,7 @@ static int GLES2_RenderPresent(SDL_Renderer *renderer)
static int GLES2_SetVSync(SDL_Renderer *renderer, const int vsync)
{
int retval;
int interval = 0;
if (vsync) {
retval = SDL_GL_SetSwapInterval(1);
} else {
@ -1970,7 +1971,13 @@ static int GLES2_SetVSync(SDL_Renderer *renderer, const int vsync)
if (retval != 0) {
return retval;
}
if (SDL_GL_GetSwapInterval() > 0) {
retval = SDL_GL_GetSwapInterval(&interval);
if (retval < 0) {
return retval;
}
if (interval > 0) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
} else {
renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
@ -2131,9 +2138,17 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
} else {
SDL_GL_SetSwapInterval(0);
}
if (SDL_GL_GetSwapInterval() > 0) {
{
int interval = 0;
if (SDL_GL_GetSwapInterval(&interval) < 0) {
/* Error */
} else {
if (interval > 0) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
}
}
/* Check for debug output support */
if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_FLAGS, &value) == 0 &&

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@ -4053,16 +4053,25 @@ int SDL_GL_SetSwapInterval(int interval)
}
}
int SDL_GL_GetSwapInterval(void)
int SDL_GL_GetSwapInterval(int *interval)
{
if (interval == NULL) {
return SDL_InvalidParamError("interval");
}
*interval = 0;
if (_this == NULL) {
return 0;
return SDL_SetError("no video driver");;
} else if (SDL_GL_GetCurrentContext() == NULL) {
return 0;
return SDL_SetError("no current context");;
} else if (_this->GL_GetSwapInterval) {
return _this->GL_GetSwapInterval(_this);
} else {
int val = _this->GL_GetSwapInterval(_this);
*interval = val;
return 0;
} else {
return SDL_SetError("not implemented");;
}
}

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@ -209,6 +209,8 @@ int main(int argc, char *argv[])
int status;
int dw, dh;
int swap_interval = 0;
int interval = 0;
int ret_interval = 0;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -293,7 +295,14 @@ int main(int argc, char *argv[])
SDL_GetCurrentDisplayMode(0, &mode);
SDL_Log("Screen BPP : %" SDL_PRIu32 "\n", SDL_BITSPERPIXEL(mode.format));
SDL_Log("Swap Interval : %d\n", SDL_GL_GetSwapInterval());
ret_interval = SDL_GL_GetSwapInterval(&interval);
if (ret_interval < 0) {
SDL_Log("Swap Interval : %d error: %s\n", interval, SDL_GetError());
} else {
SDL_Log("Swap Interval : %d\n", interval);
}
SDL_GetWindowSize(state->windows[0], &dw, &dh);
SDL_Log("Window Size : %d,%d\n", dw, dh);
SDL_GL_GetDrawableSize(state->windows[0], &dw, &dh);