SDL_RenderReadPixels() now returns a surface
Fixes https://github.com/libsdl-org/SDL/issues/8977
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22 changed files with 216 additions and 310 deletions
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@ -201,8 +201,7 @@ struct SDL_Renderer
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void (*UnlockTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
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void (*SetTextureScaleMode)(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode);
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int (*SetRenderTarget)(SDL_Renderer *renderer, SDL_Texture *texture);
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int (*RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect,
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Uint32 format, void *pixels, int pitch);
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SDL_Surface *(*RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect);
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int (*RenderPresent)(SDL_Renderer *renderer);
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void (*DestroyTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
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