SDL_RenderReadPixels() now returns a surface

Fixes https://github.com/libsdl-org/SDL/issues/8977
This commit is contained in:
Sam Lantinga 2024-02-03 10:18:12 -08:00
parent ab571633d1
commit 89b9d6cbdc
22 changed files with 216 additions and 310 deletions

View file

@ -201,8 +201,7 @@ struct SDL_Renderer
void (*UnlockTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
void (*SetTextureScaleMode)(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode);
int (*SetRenderTarget)(SDL_Renderer *renderer, SDL_Texture *texture);
int (*RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect,
Uint32 format, void *pixels, int pitch);
SDL_Surface *(*RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect);
int (*RenderPresent)(SDL_Renderer *renderer);
void (*DestroyTexture)(SDL_Renderer *renderer, SDL_Texture *texture);