GPU: Special case to avoid assert on GenerateMipmaps ()

This commit is contained in:
Evan Hemsley 2025-05-09 21:45:54 -07:00 committed by GitHub
parent 7b3bd8c538
commit 86b206dadf
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GPG key ID: B5690EEEBB952194
2 changed files with 20 additions and 2 deletions

View file

@ -1756,7 +1756,11 @@ void SDL_BindGPUVertexSamplers(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
CHECK_SAMPLER_TEXTURES
if (!((CommandBufferCommonHeader*)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation)
{
CHECK_SAMPLER_TEXTURES
}
}
RENDERPASS_DEVICE->BindVertexSamplers(
@ -1836,7 +1840,11 @@ void SDL_BindGPUFragmentSamplers(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
CHECK_SAMPLER_TEXTURES
if (!((CommandBufferCommonHeader*)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation)
{
CHECK_SAMPLER_TEXTURES
}
}
RENDERPASS_DEVICE->BindFragmentSamplers(
@ -2605,11 +2613,19 @@ void SDL_GenerateMipmapsForGPUTexture(
SDL_assert_release(!"GenerateMipmaps texture must be created with SAMPLER and COLOR_TARGET usage flags!");
return;
}
CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer;
commandBufferHeader->ignore_render_pass_texture_validation = true;
}
COMMAND_BUFFER_DEVICE->GenerateMipmaps(
command_buffer,
texture);
if (COMMAND_BUFFER_DEVICE->debug_mode) {
CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer;
commandBufferHeader->ignore_render_pass_texture_validation = false;
}
}
void SDL_BlitGPUTexture(

View file

@ -66,6 +66,8 @@ typedef struct CommandBufferCommonHeader
Pass copy_pass;
bool swapchain_texture_acquired;
bool submitted;
// used to avoid tripping assert on GenerateMipmaps
bool ignore_render_pass_texture_validation;
} CommandBufferCommonHeader;
typedef struct TextureCommonHeader