add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
This commit is contained in:
parent
0103bc0bff
commit
869a707612
12 changed files with 134 additions and 11 deletions
|
@ -117,7 +117,12 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
|
|||
/* Window was resized, reset viewport */
|
||||
int w, h;
|
||||
|
||||
SDL_GetWindowSize(window, &w, &h);
|
||||
if (renderer->GetOutputSize) {
|
||||
renderer->GetOutputSize(renderer, &w, &h);
|
||||
} else {
|
||||
SDL_GetWindowSize(renderer->window, &w, &h);
|
||||
}
|
||||
|
||||
if (renderer->target) {
|
||||
renderer->viewport_backup.x = 0;
|
||||
renderer->viewport_backup.y = 0;
|
||||
|
@ -335,11 +340,11 @@ SDL_GetRendererOutputSize(SDL_Renderer * renderer, int *w, int *h)
|
|||
|
||||
if (renderer->target) {
|
||||
return SDL_QueryTexture(renderer->target, NULL, NULL, w, h);
|
||||
} else if (renderer->GetOutputSize) {
|
||||
return renderer->GetOutputSize(renderer, w, h);
|
||||
} else if (renderer->window) {
|
||||
SDL_GetWindowSize(renderer->window, w, h);
|
||||
return 0;
|
||||
} else if (renderer->GetOutputSize) {
|
||||
return renderer->GetOutputSize(renderer, w, h);
|
||||
} else {
|
||||
/* This should never happen */
|
||||
SDL_SetError("Renderer doesn't support querying output size");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue