Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-08-27 17:33:28 +00:00
parent 47926d7bd0
commit 85bbc6028a
32 changed files with 658 additions and 657 deletions

View file

@ -742,8 +742,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetPixelFormatName(SDL_PixelFormat
* \param Gmask a pointer filled in with the green mask for the format.
* \param Bmask a pointer filled in with the blue mask for the format.
* \param Amask a pointer filled in with the alpha mask for the format.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call
* SDL_GetError() for more information.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
* for more information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -819,8 +819,8 @@ extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreatePalette(int ncolors);
* \param colors an array of SDL_Color structures to copy into the palette.
* \param firstcolor the index of the first palette entry to modify.
* \param ncolors the number of entries to modify.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call
* SDL_GetError() for more information.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
* for more information.
*
* \threadsafety It is safe to call this function from any thread, as long as
* the palette is not modified or destroyed in another thread.