Sync SDL3 wiki -> header
This commit is contained in:
parent
47926d7bd0
commit
85bbc6028a
32 changed files with 658 additions and 657 deletions
|
@ -742,8 +742,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetPixelFormatName(SDL_PixelFormat
|
|||
* \param Gmask a pointer filled in with the green mask for the format.
|
||||
* \param Bmask a pointer filled in with the blue mask for the format.
|
||||
* \param Amask a pointer filled in with the alpha mask for the format.
|
||||
* \returns SDL_TRUE on success or SDL_FALSE on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
|
@ -819,8 +819,8 @@ extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreatePalette(int ncolors);
|
|||
* \param colors an array of SDL_Color structures to copy into the palette.
|
||||
* \param firstcolor the index of the first palette entry to modify.
|
||||
* \param ncolors the number of entries to modify.
|
||||
* \returns SDL_TRUE on success or SDL_FALSE on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread, as long as
|
||||
* the palette is not modified or destroyed in another thread.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue