Added missing events in SDL event logging

Also improved formatting for unknown events
This commit is contained in:
Sam Lantinga 2024-05-13 21:01:01 -07:00
parent be786aeb9d
commit 84fa11f740

View file

@ -428,6 +428,12 @@ static void SDL_LogEvent(const SDL_Event *event)
break;
#undef PRINT_JBUTTON_EVENT
SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_BATTERY_UPDATED)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d state=%u percent=%d)",
(uint)event->jbattery.timestamp, (int)event->jbattery.which,
event->jbattery.state, event->jbattery.percent);
break;
#define PRINT_JOYDEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d)", (uint)event->jdevice.timestamp, (int)event->jdevice.which)
SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_ADDED)
PRINT_JOYDEV_EVENT(event);
@ -435,6 +441,9 @@ static void SDL_LogEvent(const SDL_Event *event)
SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_REMOVED)
PRINT_JOYDEV_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_UPDATE_COMPLETE)
PRINT_JOYDEV_EVENT(event);
break;
#undef PRINT_JOYDEV_EVENT
SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_AXIS_MOTION)
@ -465,6 +474,9 @@ static void SDL_LogEvent(const SDL_Event *event)
SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_REMAPPED)
PRINT_GAMEPADDEV_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_UPDATE_COMPLETE)
PRINT_GAMEPADDEV_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED)
PRINT_GAMEPADDEV_EVENT(event);
break;
@ -615,8 +627,12 @@ static void SDL_LogEvent(const SDL_Event *event)
default:
if (!name[0]) {
SDL_strlcpy(name, "UNKNOWN", sizeof(name));
(void)SDL_snprintf(details, sizeof(details), " #%u! (Bug? FIXME?)", (uint)event->type);
if (event->type >= SDL_EVENT_USER) {
SDL_strlcpy(name, "USER", sizeof(name));
} else {
SDL_strlcpy(name, "UNKNOWN", sizeof(name));
}
(void)SDL_snprintf(details, sizeof(details), " 0x%x", (uint)event->type);
}
break;
}