Implemented trigger rumble for raw input controllers

This commit is contained in:
Sam Lantinga 2020-11-25 16:46:42 -08:00
parent 517be80822
commit 845b903324
2 changed files with 35 additions and 6 deletions

View file

@ -44,10 +44,9 @@
#include "../../core/windows/SDL_hid.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
#ifdef __WIN32__
#define SDL_JOYSTICK_RAWINPUT_XINPUT
/* This requires the Windows 10 SDK to build */
/*#define SDL_JOYSTICK_RAWINPUT_GAMING_INPUT*/
#ifdef SDL_WINDOWS10_SDK
#define SDL_JOYSTICK_RAWINPUT_GAMING_INPUT
#endif
#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
@ -1232,7 +1231,23 @@ RAWINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uin
static int
RAWINPUT_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
#if defined(SDL_JOYSTICK_RAWINPUT_GAMING_INPUT)
RAWINPUT_DeviceContext *ctx = joystick->hwdata;
if (ctx->wgi_correlated) {
WindowsGamingInputGamepadState *gamepad_state = ctx->wgi_slot;
HRESULT hr;
gamepad_state->vibration.LeftTrigger = (DOUBLE)left_rumble / SDL_MAX_UINT16;
gamepad_state->vibration.RightTrigger = (DOUBLE)right_rumble / SDL_MAX_UINT16;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(gamepad_state->gamepad, gamepad_state->vibration);
if (!SUCCEEDED(hr)) {
return SDL_SetError("Setting vibration failed: 0x%x\n", hr);
}
}
return 0;
#else
return SDL_Unsupported();
#endif
}
static SDL_bool