From 83d21e20df8c93374f23edb7cd28ea0825da50e7 Mon Sep 17 00:00:00 2001 From: John Kaniarz Date: Sun, 16 Jun 2024 22:10:54 -0400 Subject: [PATCH] Added SDL_rand_float and SDL_rand_n to API --- include/SDL3/SDL_stdinc.h | 41 +++++++++++++++++++++++++++++++ src/dynapi/SDL_dynapi_overrides.h | 2 ++ src/dynapi/SDL_dynapi_procs.h | 2 ++ src/stdlib/SDL_random.c | 11 ++------- 4 files changed, 47 insertions(+), 9 deletions(-) diff --git a/include/SDL3/SDL_stdinc.h b/include/SDL3/SDL_stdinc.h index 5d978d769f..b0665504b5 100644 --- a/include/SDL3/SDL_stdinc.h +++ b/include/SDL3/SDL_stdinc.h @@ -1319,6 +1319,47 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand(void); */ extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_r(Uint64 *state); +/** + * Generates a pseudo-random number less than n + * + * The method used is faster and of better quality than `SDL_rand() % n`. + * However just like with `SDL_rand() % n`, bias increases with larger n. + * + * Example: to simulate a d6 use `SDL_rand_n(6) + 1` + * The +1 converts 0..5 to 1..6 + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for cryptography or anything that requires good + * random distribution. + * + * \param n the number of possible values + * + * \returns a random value in the range of [0 .. n-1] + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.0.0. + * + * \sa SDL_rand + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_n(Uint32 n); + +/** + * Generates a pseudo-random floating point number less than 1.0 + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for cryptography or anything that requires good + * random distribution. + * + * \returns a random value in the range of [0.0, 1.0) + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.0.0. + * + * \sa SDL_rand + */ +extern SDL_DECLSPEC float SDLCALL SDL_rand_float(void); #ifndef SDL_PI_D #define SDL_PI_D 3.141592653589793238462643383279502884 /**< pi (double) */ diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index d79f758f61..5f779db4d3 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -981,6 +981,8 @@ #define SDL_qsort SDL_qsort_REAL #define SDL_qsort_r SDL_qsort_r_REAL #define SDL_rand SDL_rand_REAL +#define SDL_rand_float SDL_rand_float_REAL +#define SDL_rand_n SDL_rand_n_REAL #define SDL_rand_r SDL_rand_r_REAL #define SDL_realloc SDL_realloc_REAL #define SDL_round SDL_round_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index 8bdecdb6c6..264ade7563 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -990,6 +990,8 @@ SDL_DYNAPI_PROC(float,SDL_powf,(float a, float b),(a,b),return) SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, SDL_CompareCallback d),(a,b,c,d),) SDL_DYNAPI_PROC(void,SDL_qsort_r,(void *a, size_t b, size_t c, SDL_CompareCallback_r d, void *e),(a,b,c,d,e),) SDL_DYNAPI_PROC(Uint32,SDL_rand,(void),(),return) +SDL_DYNAPI_PROC(float,SDL_rand_float,(void),(),return) +SDL_DYNAPI_PROC(Uint32,SDL_rand_n,(Uint32 a),(a),return) SDL_DYNAPI_PROC(Uint32,SDL_rand_r,(Uint64 *a),(a),return) SDL_DYNAPI_PROC(void*,SDL_realloc,(void *a, size_t b),(a,b),return) SDL_DYNAPI_PROC(double,SDL_round,(double a),(a),return) diff --git a/src/stdlib/SDL_random.c b/src/stdlib/SDL_random.c index 4ac7401a91..83be9ae6a1 100644 --- a/src/stdlib/SDL_random.c +++ b/src/stdlib/SDL_random.c @@ -42,20 +42,13 @@ Uint32 SDL_rand(void) return SDL_rand_r(&SDL_rand_state); } -/* - * Return a number between [0, n) - * Fast but slightly biased. Don't run your casino with this. - */ -Sint32 SDL_rand_n(Sint32 n) +Uint32 SDL_rand_n(Uint32 n) { // On 32-bit arch, the compiler will optimize to a single 32-bit multiply Uint64 val = (Uint64)SDL_rand() * n; - return (Sint32)(val >> 32); + return (Uint32)(val >> 32); } -/* - * Random float in range [0,1) - */ float SDL_rand_float(void) { return (SDL_rand() >> (32-24)) * 0x1p-24f;