Added SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER

This is undocumented since the individual flags are separate window creation properties, but it's useful to have a shared definition for this, which is used internally and for migrating code from SDL2.
This commit is contained in:
Sam Lantinga 2024-08-15 13:27:37 -07:00
parent d7b027a241
commit 83adcb9d38
3 changed files with 5 additions and 4 deletions

View file

@ -1057,6 +1057,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_Prop
#define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "SDL.window.create.borderless"
#define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "SDL.window.create.focusable"
#define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "SDL.window.create.external_graphics_context"
#define SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER "SDL.window.create.flags"
#define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "SDL.window.create.fullscreen"
#define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "SDL.window.create.height"
#define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "SDL.window.create.hidden"

View file

@ -1369,7 +1369,7 @@ SDL_bool SDLTest_CommonInit(SDLTest_CommonState *state)
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, r.y);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, r.w);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, r.h);
SDL_SetNumberProperty(props, "SDL.window.create.flags", state->window_flags);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER, state->window_flags);
state->windows[i] = SDL_CreateWindowWithProperties(props);
SDL_DestroyProperties(props);
if (!state->windows[i]) {

View file

@ -2232,7 +2232,7 @@ static struct {
static SDL_WindowFlags SDL_GetWindowFlagProperties(SDL_PropertiesID props)
{
unsigned i;
SDL_WindowFlags flags = (SDL_WindowFlags)SDL_GetNumberProperty(props, "SDL.window.create.flags", 0);
SDL_WindowFlags flags = (SDL_WindowFlags)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER, 0);
for (i = 0; i < SDL_arraysize(SDL_WindowFlagProperties); ++i) {
if (SDL_WindowFlagProperties[i].invert_value) {
@ -2486,7 +2486,7 @@ SDL_Window *SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags fl
}
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, w);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, h);
SDL_SetNumberProperty(props, "SDL.window.create.flags", flags);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER, flags);
window = SDL_CreateWindowWithProperties(props);
SDL_DestroyProperties(props);
return window;
@ -2508,7 +2508,7 @@ SDL_Window *SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, offset_y);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, w);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, h);
SDL_SetNumberProperty(props, "SDL.window.create.flags", flags);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER, flags);
window = SDL_CreateWindowWithProperties(props);
SDL_DestroyProperties(props);
return window;