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render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture.
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5 changed files with 5 additions and 5 deletions
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@ -1011,4 +1011,4 @@ SDL_DYNAPI_PROC(char*,SDL_strnstr,(const char *a, const char *b, size_t c),(a,b,
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SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SyncWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetGamepadSteamHandle,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetTextureRenderer,(SDL_Texture *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRendererFromTexture,(SDL_Texture *a),(a),return)
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