Renamed audio stream callback and moved the userdata parameter first

In general SDL API callbacks are called with the userdata paramter first, to mimic C++ method call convention
This commit is contained in:
Sam Lantinga 2023-08-27 14:43:21 -07:00
parent 5bdad5210f
commit 82db2b58f9
5 changed files with 19 additions and 19 deletions

View file

@ -910,12 +910,12 @@ extern DECLSPEC int SDLCALL SDL_UnlockAudioStream(SDL_AudioStream *stream);
* manage the lock explicitly.
*
* \param stream The SDL audio stream associated with this callback.
* \param approx_request The _approximate_ amout of data, in bytes, that is requested.
* \param approx_amount The _approximate_ amount of data, in bytes, that is requested or available.
* This might be slightly overestimated due to buffering or
* resampling, and may change from call to call anyhow.
* resampling, and may change from call to call.
* \param userdata An opaque pointer provided by the app for their personal use.
*/
typedef void (SDLCALL *SDL_AudioStreamRequestCallback)(SDL_AudioStream *stream, int approx_request, void *userdata);
typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream *stream, int approx_amount);
/**
* Set a callback that runs when data is requested from an audio stream.
@ -960,7 +960,7 @@ typedef void (SDLCALL *SDL_AudioStreamRequestCallback)(SDL_AudioStream *stream,
*
* \sa SDL_SetAudioStreamPutCallback
*/
extern DECLSPEC int SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamRequestCallback callback, void *userdata);
extern DECLSPEC int SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata);
/**
* Set a callback that runs when data is added to an audio stream.
@ -1008,7 +1008,7 @@ extern DECLSPEC int SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *strea
*
* \sa SDL_SetAudioStreamGetCallback
*/
extern DECLSPEC int SDLCALL SDL_SetAudioStreamPutCallback(SDL_AudioStream *stream, SDL_AudioStreamRequestCallback callback, void *userdata);
extern DECLSPEC int SDLCALL SDL_SetAudioStreamPutCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata);
/**
@ -1080,7 +1080,7 @@ extern DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream);
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC SDL_AudioStream *SDLCALL SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamRequestCallback callback, void *userdata);
extern DECLSPEC SDL_AudioStream *SDLCALL SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamCallback callback, void *userdata);
/**
* Load the audio data of a WAVE file into memory.

View file

@ -1511,7 +1511,7 @@ SDL_AudioDeviceID SDL_GetAudioStreamDevice(SDL_AudioStream *stream)
return retval;
}
SDL_AudioStream *SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamRequestCallback callback, void *userdata)
SDL_AudioStream *SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamCallback callback, void *userdata)
{
SDL_AudioDeviceID logdevid = SDL_OpenAudioDevice(devid, spec);
if (!logdevid) {

View file

@ -777,7 +777,7 @@ SDL_AudioStream *SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_
return retval;
}
int SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamRequestCallback callback, void *userdata)
int SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata)
{
if (!stream) {
return SDL_InvalidParamError("stream");
@ -789,7 +789,7 @@ int SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamReques
return 0;
}
int SDL_SetAudioStreamPutCallback(SDL_AudioStream *stream, SDL_AudioStreamRequestCallback callback, void *userdata)
int SDL_SetAudioStreamPutCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata)
{
if (!stream) {
return SDL_InvalidParamError("stream");
@ -894,7 +894,7 @@ int SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len)
if (stream->put_callback) {
const int newavail = SDL_GetAudioStreamAvailable(stream) - prev_available;
if (newavail > 0) { // don't call the callback if we can't actually offer new data (still filling future buffer, only added 1 frame but downsampling needs more to produce new sound, etc).
stream->put_callback(stream, newavail, stream->put_callback_userdata);
stream->put_callback(stream->put_callback_userdata, stream, newavail);
}
}
@ -1186,7 +1186,7 @@ int SDL_GetAudioStreamData(SDL_AudioStream *stream, void *voidbuf, int len)
const int already_have = SDL_GetAudioStreamAvailable(stream);
approx_request -= SDL_min(approx_request, already_have); // we definitely have this much output already packed in.
if (approx_request > 0) { // don't call the callback if we can satisfy this request with existing data.
stream->get_callback(stream, approx_request, stream->get_callback_userdata);
stream->get_callback(stream->get_callback_userdata, stream, approx_request);
}
}

View file

@ -159,9 +159,9 @@ struct SDL_AudioStream
SDL_DataQueue *queue;
SDL_Mutex *lock; // this is just a copy of `queue`'s mutex. We share a lock.
SDL_AudioStreamRequestCallback get_callback;
SDL_AudioStreamCallback get_callback;
void *get_callback_userdata;
SDL_AudioStreamRequestCallback put_callback;
SDL_AudioStreamCallback put_callback;
void *put_callback_userdata;
Uint8 *work_buffer; // used for scratch space during data conversion/resampling.

View file

@ -943,10 +943,10 @@ SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_LockAudioStream,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_UnlockAudioStream,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SetAudioStreamGetCallback,(SDL_AudioStream *a, SDL_AudioStreamRequestCallback b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetAudioStreamPutCallback,(SDL_AudioStream *a, SDL_AudioStreamRequestCallback b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetAudioStreamGetCallback,(SDL_AudioStream *a, SDL_AudioStreamCallback b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetAudioStreamPutCallback,(SDL_AudioStream *a, SDL_AudioStreamCallback b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_OpenAudioDeviceStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b, SDL_AudioStreamRequestCallback c, void *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_OpenAudioDeviceStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b, SDL_AudioStreamCallback c, void *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_LoadWAV_RW,(SDL_RWops *a, SDL_bool b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return)