SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter

This commit is contained in:
Sam Lantinga 2024-03-26 10:20:01 -07:00
parent 35785d1354
commit 823ab13b9c
3 changed files with 3 additions and 3 deletions

View file

@ -500,7 +500,7 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *rendere
* \sa SDL_QueryTexture
* \sa SDL_UpdateTexture
*/
extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h);
extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormatEnum format, int access, int w, int h);
/**
* Create a texture from an existing surface.