Removed the window shape API for SDL 3.0

Fixes https://github.com/libsdl-org/SDL/issues/6654
Fixes https://github.com/libsdl-org/SDL/issues/6897
This commit is contained in:
Sam Lantinga 2023-11-22 11:46:36 -08:00
parent 45938bbfa5
commit 81fc7ded78
30 changed files with 34 additions and 1081 deletions

View file

@ -342,7 +342,6 @@
<ClInclude Include="..\..\include\SDL3\SDL_rwops.h" />
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
<ClInclude Include="..\..\include\SDL3\SDL_shape.h" />
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
@ -523,7 +522,6 @@
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
@ -538,7 +536,6 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
@ -774,7 +771,6 @@
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\video\SDL_shape.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
@ -790,7 +786,6 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />

View file

@ -339,9 +339,6 @@
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL3\SDL_shape.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h">
<Filter>API Headers</Filter>
</ClInclude>
@ -600,9 +597,6 @@
<ClInclude Include="..\..\src\video\SDL_rect_c.h">
<Filter>video</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_shape_internals.h">
<Filter>video</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_sysvideo.h">
<Filter>video</Filter>
</ClInclude>
@ -660,9 +654,6 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h">
<Filter>video\windows</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h">
<Filter>video\windows</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h">
<Filter>video\windows</Filter>
</ClInclude>
@ -1195,9 +1186,6 @@
<ClCompile Include="..\..\src\video\SDL_rect.c">
<Filter>video</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_shape.c">
<Filter>video</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_stretch.c">
<Filter>video</Filter>
</ClCompile>
@ -1255,9 +1243,6 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c">
<Filter>video\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c">
<Filter>video\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c">
<Filter>video\windows</Filter>
</ClCompile>